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Modoptions: Hide proposed unit reworks + Remove accurate lasers (#4752)
- Hide proposed unit reworks modoption - Remove accurate lasers modoption - Empty proposed unit reworks file
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2 files changed

+1
-19
lines changed

2 files changed

+1
-19
lines changed

modoptions.lua

Lines changed: 1 addition & 11 deletions
Original file line numberDiff line numberDiff line change
@@ -1262,16 +1262,6 @@ local options = {
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def = false,
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},
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{
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key = "accuratelasers",
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name = "Accurate Lasers",
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desc = "Removes inaccuracy vs moving units from all laser weapons as a proposed solution to overpowered scoutspam",
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type = "bool",
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hidden = true,
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section = "options_experimental",
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def = false,
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},
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{
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key = "lategame_rebalance",
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name = "Lategame Rebalance",
@@ -1338,7 +1328,7 @@ local options = {
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name = "Proposed Unit Reworks",
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desc = "Modoption used to test and balance unit reworks that are being considered for the base game.",
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type = "bool",
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--hidden = true,
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hidden = true,
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section = "options_experimental",
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def = false,
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},

unitbasedefs/proposed_unit_reworks_defs.lua

Lines changed: 0 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -1,13 +1,5 @@
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local function proposed_unit_reworksTweaks(name, uDef)
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if name == "armpw" then
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uDef.metalcost = 60
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end
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if name == "corak" then
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uDef.metalcost = 45
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uDef.weapondefs.gator_laser.range = 220
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end
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return uDef
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end

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