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WatchTheFort
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Mitvit:hide-proposed-unit-reworks
Apr 18, 2025
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Modoptions: Hide proposed unit reworks + Remove accurate lasers #4752
WatchTheFort
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Mitvit:hide-proposed-unit-reworks
Apr 18, 2025
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Hide proposed unit reworks modoption Remove accurate lasers modoption
Empty proposed unit reworks file
Removing modoptions needs to remove the associated code in the game files, not just the content of modoptions.lua. |
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commit bdd8ef1 Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 29 18:27:28 2025 +0200 autocolors: fix randomseed (#4934) commit d197b04 Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 29 14:06:09 2025 +0200 Actually fix the music player (#4933) commit f4c5e3a Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 29 13:57:15 2025 +0200 Reduce the spectator thresholds for war music. (#4932) commit 2d471b3 Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 29 13:10:35 2025 +0200 Update donators.lua (#4931) commit dd95c5d Author: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> Date: Mon Apr 28 22:07:36 2025 -0400 Zecrus legion adjustments and bugfixes (#4929) Legion bugfixes Commander will now only fire torp when head is below water level. Martyr will now instantly fire when given a self-d command. commit 27b2e2f Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 29 01:31:34 2025 +0200 AI Namer Rework (#4928) - Moved the list of names to separate files for each category - Gave different weights to each category, favoring Donators and Contributors very heavily - Sorted all names alphabetically - Done some absolute madness that should totally be refactored later to circumvent lack of RNG in AI names (hopefully sync safe xD) commit 59a19a0 Author: Damgam <c_2_damiano@op.pl> Date: Mon Apr 28 22:26:17 2025 +0200 Added Donator Nickname (#4926) commit a4d8cb2 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 22:24:29 2025 +0200 flowui: draw.unit: make group and radar icon opaque (#4925) commit 7474cdf Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 16:48:43 2025 +0200 top bar: reapply fix com counter flashing functionality (#4921) commit 9a28183 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 16:45:06 2025 +0200 top bar: fix pull/income rtt leftover (#4920) commit f1abbbe Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 16:15:17 2025 +0200 top bar: fix com counter flashing functionality (#4919) commit 6c1c905 Author: Mitvit <112669238+Mitvit@users.noreply.github.com> Date: Mon Apr 28 14:04:45 2025 +0300 Update changelog.txt, pawn buildtime 1420->1650 (#4913) commit 192bdda Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 09:35:21 2025 +0200 top bar: cleanup (#4918) commit d5e853e Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 28 00:12:39 2025 +0200 top bar: make more use of rtt (#4916) commit 908f0dd Author: Damgam <c_2_damiano@op.pl> Date: Sun Apr 27 23:28:25 2025 +0200 Fixed a typo in Scav config. (#4915) commit 48bfd4e Author: tetrisface <89279737+tetrisface@users.noreply.github.com> Date: Sun Apr 27 21:21:54 2025 +0200 chore(lua): removing unused variables (#4460) * Unused variables have been removed * Comments containing such variable names have been removed * Some additional commented out code, excessive comments, unreachable code and functions have also been removed commit 79d270b Author: Floris <ruwetuin@hotmail.com> Date: Sun Apr 27 20:45:21 2025 +0200 top bar: cleanup (#4914) commit 4ef536c Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Sat Apr 26 17:07:40 2025 -0400 Legion Floating Towers Update (#4909) ### Work Done Adds the Euryale and Stheno, the coastal and offshore torpedo launchers for Legion. Also adds the floating radar and AA tower variants for Legion. ### Images In-game and Menus      --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit fef53a3 Author: thetuerk <46725294+ThanosDeGraf@users.noreply.github.com> Date: Sat Apr 26 20:19:37 2025 +0200 Legion-amphib-t2 (#4829) Adds the Legion T2 Amphibious Bot, Telchine. Has a sweepfire heatray firing from its head and a coastal torpedo launcher for guarding against sea. Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit d81670e Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 26 13:22:11 2025 +0200 buildicons: less darkened bottomside when rtt (#4906) commit d2fbb2e Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 26 12:48:17 2025 +0200 settings/chat: added sub-toggle for hide spectator chat ... only as player (#4905) fixes #4672 commit 4d844c8 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Fri Apr 25 18:29:48 2025 -0400 Legion Cacophony Redux + Gelasma (#4904) ### Work Done Remodels the Cacophony to be less triangle-intensive, using new modelling techniques and Legion design cues to bring it closer to the rest of the faction's design identity. Also adds the Gelasma, the second floating defence turret added for Legion (the first being the floating Hive by Hornet last year). It's just a floating Cacophony. Based on some concept work from @Protar1458 in regards to the floaters/buoys on the Gelasma. ### Images Cacophony Remodel In-game and Menus   Gelasma In-Game and Menus   --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit 6d3d909 Author: Floris <ruwetuin@hotmail.com> Date: Fri Apr 25 20:24:18 2025 +0200 widgethandler: added UnitStunned (#4901) commit 64e56be Author: Floris <ruwetuin@hotmail.com> Date: Fri Apr 25 15:34:42 2025 +0200 chat : dont play chat sound when player is ignored (#4900) fix #4775 commit 7d2a7cf Author: Damgam <c_2_damiano@op.pl> Date: Fri Apr 25 14:40:48 2025 +0200 Added Sound Effects to Scavengers Cloud. (#4899) commit 16a0a1f Author: Damgam <c_2_damiano@op.pl> Date: Fri Apr 25 11:55:14 2025 +0200 Raptors NAN error Fix (#4898) thanks manshanko for figuring this one out <3 commit bc6a371 Author: Floris <ruwetuin@hotmail.com> Date: Thu Apr 24 23:44:38 2025 +0200 chat: mapmarks also ctrl+clickable when not in historymode (#4896) commit 387cdf6 Author: Floris <ruwetuin@hotmail.com> Date: Thu Apr 24 23:11:56 2025 +0200 chat: make mousover and clicking map marks work again (#4895) commit bca8fea Author: siriusgithub <32184691+siriusgithub@users.noreply.github.com> Date: Thu Apr 24 12:43:39 2025 -0700 Increase Transport AI Unload Radius (#4887) Currently at about 20 units standing still at the factory waypoint, the transport AI starts to bug out and refuse to unload units. Perhaps increasing the unload radius can prevent this? Or at least allow for more time before the AI breaks. commit 135e1d0 Author: Slouse <slousebox@gmail.com> Date: Fri Apr 25 05:29:04 2025 +1000 Exclude walls from set target (#4755) Create a widget that overrides default area select to exclude walls when other units are present in selection radius commit 1dbe4cd Author: EndMaster0 <77753520+EndMaster0@users.noreply.github.com> Date: Thu Apr 24 15:19:35 2025 -0400 Updated keyboard_layouts.lua to enable workman keyboard layout support (#4728) Added Workman keyboard layout support commit 4d32cd1 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Thu Apr 24 14:40:14 2025 -0400 Legion April Hotfix 1 (#4867) ### Work Done Speeds up the animations for the Aceso and T2 construction vehicle to keep them on par with other factions' units. Fixes a bug that caused one of the rocket pods of the Medusa to not be positioned correctly. Creates a gridmenu entry for the Aceso using the t1 construction vehicle as a base to ensure everything is in it's appropriate place and not to cause pain to players with muscle memory. commit 3cd2b14 Author: Floris <ruwetuin@hotmail.com> Date: Thu Apr 24 20:04:25 2025 +0200 rank/selfd/group icons: make use of widget:CrashingAircraft instead o… (#4893) commit e4eed05 Author: Floris <ruwetuin@hotmail.com> Date: Thu Apr 24 17:50:51 2025 +0200 ecostats: cleanup + fix (#4892) commit f419594 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 23 22:29:51 2025 +0200 Added Support for Map-Bundled music. (#4888) Put your music in the map archive in the following path: music/map/loading music/map/peace music/map/warlow music/map/warhigh commit 8bc4197 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 23 22:10:46 2025 +0200 ecostats: fix pregame opacity (#4886) commit 1cf8b60 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 23 21:59:13 2025 +0200 ecostats: make use of rtt for resourcebars and text (#4885) commit 9c67265 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 23 20:48:01 2025 +0200 Added new donator name (#4884) commit 1d8555f Author: saurtron <saurtron@riseup.net> Date: Wed Apr 23 13:27:06 2025 +0200 factory_stop_production: Fix leaving more than 1 unit on first clear (#4882) commit 2e85f93 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 23 12:06:58 2025 +0200 More raptor scav fixes (#4881) commit 6213892 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 23 10:22:58 2025 +0200 Fixed Raptors a bit more. (#4880) commit 2024579 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 23 01:08:42 2025 +0000 Update Lua libary submodule commit 79265b2 Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 22 20:07:21 2025 +0200 ordermenu: button padding size fix (#4876) commit 9fbdf36 Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 22 18:25:42 2025 +0200 luaintro: fix (#4874) commit d1dce55 Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 22 17:58:07 2025 +0200 Raptors and Scavengers Fix (#4872) commit 85015ea Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 22 17:55:37 2025 +0200 settings: brought back performance mode toggle as dev option (#4871) commit b10b5db Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 22 17:05:41 2025 +0200 rtt: cull use of some texturesize doubling (#4868) commit d33960d Author: Mitvit <112669238+Mitvit@users.noreply.github.com> Date: Tue Apr 22 15:08:47 2025 +0300 Pawn buildtime 1420 -> 1650 (#4862) commit 4de4cdf Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 22 00:17:50 2025 +0200 rtt tweaks (#4865) commit 30bfd59 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Mon Apr 21 17:48:01 2025 -0400 Legion Chiron Lights (#4861) Adds lights for the Chiron. Made as a separate PR to avoid conflicts with upcoming lighting update. #4860 must be merged first. commit ef29aac Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Mon Apr 21 17:47:01 2025 -0400 Legion Aceso (#4860) ### Work Done Adds the Aceso, a fast, light, cheap, and weak construction buggy for the T2 vehicle lab. This replaces the printer that otherwise would be given to Legion with release candidate units on. This PR changes the grid menu layout for the t2 vehicle lab. The Medusa has been moved up to the top right to the Boreas' place. The Boreas has been put into the 2nd page with the Mantis. ### Images In-game and Menus   --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit 06abfcb Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 23:30:06 2025 +0200 Revert "easter egg hunt (#4840)" (#4864) commit 081db85 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 23:08:07 2025 +0200 chat: make use of rtt (#4863) commit 6fb6542 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 20:59:44 2025 +0200 ordermenu: fix (#4859) commit 352b092 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 20:03:19 2025 +0200 rtt: font outline tweak (#4857) commit 8980df4 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 19:25:46 2025 +0200 rtt tweaks for buildmenu, ecostats and info widgets (#4856) commit 221fb16 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 18:02:24 2025 +0200 buildmenu/gridmenu: always do rtt texture size * 2 (#4855) commit ea3a843 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 17:50:47 2025 +0200 enabled rtt for playerlist + player tv + removed performance mode toggle in settings (#4854) commit 7e2bc09 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 16:18:17 2025 +0200 enabled rtt for idle builders, unitgroups, playerlist addons: gameinfo, music player, unit totals (#4853) commit 577a047 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 15:25:31 2025 +0200 tooltip: adjusted font (outline) (#4851) commit eb8d0c2 Author: Damgam <c_2_damiano@op.pl> Date: Mon Apr 21 15:06:57 2025 +0200 Extra Units Cut in Half (#4850) - Split Extra Units into Extra and Scavengers - New buildpics for Assimilator and Meatball so they don't scream Scav - Improved Meatball walking animation. commit a95d909 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 15:05:31 2025 +0200 info: increase unitinfo textsize slightly (#4849) commit 1096c1a Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 21 14:38:18 2025 +0200 enable rtt for: gridmenu, ordermenu, unitgroups, idlebuilders and info widgets (#4848) commit b57f45c Author: A-childs-encyclopedia <84061672+A-childs-encyclopedia@users.noreply.github.com> Date: Mon Apr 21 15:36:16 2025 +0530 More raptors and scavengers cleanup (#4733) Raptors and Scavengers no longer use string parsing to determine squad's amount of units Cleaned up all the addNewSquad entries for easier readability. commit e603459 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Mon Apr 21 00:48:32 2025 -0400 Legion Mantis Hotfix 1 (#4847) Updates the movedef because it's a larger unit now. --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit f37d17c Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Sun Apr 20 23:05:04 2025 -0400 Mantis Lights Update (#4846) Updates the Mantis lights. Made as a separate PR to avoid conflicts with upcoming lighting update. #4845 must be merged first. commit 4eb6ca1 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Sun Apr 20 22:59:29 2025 -0400 Legion Mantis Remodel (#4845) ### Work Done Remodels the Mantis t2 drone carrier truck. Concept work done by @JohnathanCrimson. ### Images Concept Art  In-game and Menus   --------- Co-authored-by: Johnathan Crimson <179456402+johnathancrimson@users.noreply.github.com> Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit a40bb49 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Mon Apr 21 01:11:22 2025 +0000 Update Lua libary submodule commit fca39de Author: Floris <ruwetuin@hotmail.com> Date: Sun Apr 20 11:47:16 2025 +0200 raptor effects CEG: fix non existent math.round function (#4844) commit 4e5b21c Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Sat Apr 19 21:50:54 2025 -0400 Medusa Hotfix 1 (#4842) ### Work Done One barrel was not lowering into the chassis enough. --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit 2927a86 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Sun Apr 20 01:12:51 2025 +0000 Update Lua libary submodule commit b4b065d Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 23:54:24 2025 +0200 music player: fix (#4841) commit 5e290e2 Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 23:12:44 2025 +0200 easter egg hunt (#4840) commit 810a770 Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 22:43:11 2025 +0200 top bar: fix button text still showing when buttonui is hidden (#4839) commit e0b6362 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Sat Apr 19 15:40:56 2025 -0400 Legion Medusa Remodel (#4838) ### Work Done Remodels the Legion Medusa. Can now shoot at its max height at all times, instead of only when stationary. Max attack height increased slightly. Attack arc reduced back to previous 270 degrees value from the current 300. Original unit made by @EnderRobo. ### Images In-game and Menus    --------- Co-authored-by: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> commit 6dd11ba Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 19:00:52 2025 +0200 draw ui background elements via rendertotexture (#4835) commit e150819 Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 17:01:36 2025 +0200 performance mode: better text and buildicon resolution for lower res … (#4834) commit 2994f8e Author: Matteo Dell'Acqua <82184604+MatteoH2O1999@users.noreply.github.com> Date: Sat Apr 19 15:12:24 2025 +0200 Add scav-exclusive peace track (#4833) Add new scav-exclusive peace track commit b8ff7b1 Author: Floris <ruwetuin@hotmail.com> Date: Sat Apr 19 11:57:09 2025 +0200 Settings added dev option sliders for skybox x,y,z,angle (#4831) commit 8c7978b Author: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> Date: Fri Apr 18 22:24:25 2025 -0400 Zecrus legion adjustments and bugfixes (#4830) Legion tooltip bugfix Fusion and adv fusion tooltips updated with new E prod values commit 34592c1 Author: Zecrus2 <72325649+Zecrus2@users.noreply.github.com> Date: Fri Apr 18 21:15:14 2025 -0400 Legion balance adjustments and bugfixes (#4828) Legion update: All legion cons are now slightly cheaper/faster/weaker than the arm equivalent (previously was just the T1 bot/veh cons). T1.5 mex cost reduced 300m6000E->250m5000E. Legion fusion and afus now produce 10% more E than cor equivalent, but costs 10% more so it has similar efficiency. Overall the econ changes make expansion slightly stronger but the main base is a bit more difficult to build up. Helios health reduced 890->800. Sol Invictus heatray dps reduced 1090->1000dps each. Incinerator range reduced 750->725. Minor bugfixes to incinerator, bastion, mantis, ballista, decurion. commit 796233a Author: EnderRobo <142002113+EnderRobo@users.noreply.github.com> Date: Sat Apr 19 02:11:56 2025 +0200 Belcher and Praetorian animation improvements (#4642) Belcher: - Allowed turret rotation without first waiting for it to open. - Fixed signal mask location in AimPrimary, so it now properly cancels the previous script when starting a new one. - Fixed animation so it now fires all barrels at once, instead of all from the left pair and then all from the right pair (4 projectiles 4 barrels, instead of 4 projectiles 2 barrels) Praetorian: - Fixed an issue where it would spread its legs to the standing still position when walking out of the lab resulting in a weird walk. # Before  # After  commit da3fc4a Author: EnderRobo <142002113+EnderRobo@users.noreply.github.com> Date: Sat Apr 19 02:11:43 2025 +0200 Boreas closing animation fix (#4707) Fixed an issue where if an attack order was given while the unit was closing the closing animation wouldn't cancel and the doors would move to where they aren't supposed to be.  commit 837614d Author: alexsangue <72784960+alexsangue@users.noreply.github.com> Date: Fri Apr 18 21:30:57 2025 +0200 Fix incorrect damage modifier percentages in unit tooltip (#4825) Previously, the percentages were calculated relative to the maximum damage value across armor types, which led to misleading or confusing values. This update changes the display so that all modifier percentages are now shown relative to the default armor type (100%), making the tooltip easier to understand and more consistent. commit 3811794 Author: Floris <ruwetuin@hotmail.com> Date: Fri Apr 18 21:06:31 2025 +0200 simpleai: dont skip antinukes (#4826) commit f0b442b Author: Mitvit <112669238+Mitvit@users.noreply.github.com> Date: Fri Apr 18 18:26:50 2025 +0300 Modoptions: Hide proposed unit reworks + Remove accurate lasers (#4752) - Hide proposed unit reworks modoption - Remove accurate lasers modoption - Empty proposed unit reworks file commit 54f30a4 Author: Floris <ruwetuin@hotmail.com> Date: Fri Apr 18 16:53:46 2025 +0200 Revert "smart_selection: Decouple all modifier from append (#4675)" (#4821) commit f0730a9 Author: Floris <ruwetuin@hotmail.com> Date: Fri Apr 18 13:53:55 2025 +0200 luaintro enforce advmapshading (#4819) commit 57b59b1 Author: Damgam <c_2_damiano@op.pl> Date: Fri Apr 18 10:50:01 2025 +0200 Post Event April Fools Loading Track - Add to regular playlist instead of event. (#4818) commit 18cc309 Author: Damgam <c_2_damiano@op.pl> Date: Fri Apr 18 10:24:29 2025 +0200 Added support for more PvE music. (#4817) commit ea7b66e Author: FF-rr <felipef_f_@hotmail.com> Date: Thu Apr 17 17:21:27 2025 -0300 legacy alt+f functionality fix (legacy/grid_keys.txt) (#4696) cmd_chainactions.lua dependent, legacy alt+f functionality fix. As described in the Issue in more detail this is a simple fix to a key-bind that was not fictional in a majority of cases, those being, multiplayer environment. commit 8263814 Author: saurtron <saurtron@riseup.net> Date: Thu Apr 17 22:09:11 2025 +0200 Make CMD_STOP_PRODUCTION preserve unit being built unless it's the only one in queue. (#4762) Make "Clear production" preserve the unit currently being built, unless it's the only one in the queue. commit 7dcd6b8 Author: MasterBel2 <untakenprefix@gmail.com> Date: Fri Apr 18 05:57:40 2025 +1000 Change extractor snap to respect "InvertQueueKey" (#4754) "InvertQueueKey" allows players to avoid holding shift to queue items. Crucially, this is important for a keyboardless interface, where the `/invqueuekey` command allows players to toggle queueing without the use of a keyboard. This is already supported in engine queueing, but when a user was trying to make use of this feature, they discovered that snapping buildings do not respect the "InvertQueueKey" option as other options in the build menu do. commit 798e17c Author: A-childs-encyclopedia <84061672+A-childs-encyclopedia@users.noreply.github.com> Date: Fri Apr 18 01:18:23 2025 +0530 Add lua language server documentation for `Spring.Utilities` (#4712) commit 509b678 Author: tetrisface <89279737+tetrisface@users.noreply.github.com> Date: Thu Apr 17 21:44:15 2025 +0200 feat(unitdefs): allow gaps in tweak slots (#4700) This will help users that are not aware that all previous slots must be filled to load a tweak. It also makes it simpler to use saved pastes with multiple tweaks and reduces complexity for automated such tools. commit bdf5f46 Author: resopmok <94801407+resopmok@users.noreply.github.com> Date: Thu Apr 17 12:41:17 2025 -0700 fix hotkey connected to trajectory toggle, 60% (#4693) Recently, trajectory toggling was uncoupled from on/off, and put into a widget for the order menu with 3 toggles: auto, low, and high. This PR connects a stateful activation of this toggle to the hotkey B for the grid keybind layout. tap B once = auto tap B twice = low tap B 3x = high This will align with the default behavior provided from the B hotkey before the trajectory change was made. This PR will maintain users' expected behavior from hotkeys. commit 02eabc6 Author: resopmok <94801407+resopmok@users.noreply.github.com> Date: Thu Apr 17 12:40:39 2025 -0700 fix hotkey connected to trajectory toggle (#4692) Recently, trajectory toggling was uncoupled from on/off, and put into a widget for the order menu with 3 toggles: auto, low, and high. This PR connects a stateful activation of this toggle to the hotkey B for the grid keybind layout. tap B once = auto tap B twice = low tap B 3x = high This will align with the default behavior provided from the B hotkey before the trajectory change was made. This PR will maintain users' expected behavior from hotkeys. commit b61de87 Author: saurtron <saurtron@riseup.net> Date: Thu Apr 17 21:38:01 2025 +0200 smart_selection: Decouple all modifier from append (#4675) - Decouple smart_select all from append, so they can be used independently. - Introduces new bindable actions: `selectbox_any` and `selectbox_append` commit fecd20c Author: saurtron <saurtron@riseup.net> Date: Thu Apr 17 21:36:11 2025 +0200 Fix incorrect UnitCmdDone callin parameter ordering in several places. (#4673) Fix incorrect UnitCmdDone callin parameter ordering in several places. commit 1dff7bb Author: Rhys van der Waerden <rhys.vdw@gmail.com> Date: Fri Apr 18 05:34:01 2025 +1000 Remove `math.round` (#4656) Which is already defined in Recoil (and returns a number) commit 2f6d24a Author: TheFutureKnight <23344114+TheFutureKnight@users.noreply.github.com> Date: Thu Apr 17 21:24:57 2025 +0200 Add CameraChanged callins (#4506) Add new camera changed callins commit ac350fa Author: Damgam <c_2_damiano@op.pl> Date: Thu Apr 17 20:46:37 2025 +0200 PvE Music Fix (#4814) - Fixed PvE gamemodes being stuck on Peace music. commit a7f589d Author: Kaludjo <166240189+Kaludjo@users.noreply.github.com> Date: Thu Apr 17 18:39:10 2025 +0200 Deadeye Update (#4805) 1st commit: Added barrelshot-greenblaster to barrelshot.lua file in effects which is a copy of barrelshot-medium with the colormap changed to green/aqua to be used as muzzle effect for the blaster (will probably be changed in the future with a proper effect) Modified the descritpion of the Deadeye from "Laser Blaster Bot" to "Heavy Blaster Bot" Added cordeadeye to unit_continuous_aim.lua file with a value of "2" Updated 3d models (.s3o files) of unit and of corpse with larger turret and a new cannon, modified also rotation and origins of some pieces in cordeadeye.s3o to work properly with the new animation Updated bos/cob files of the deadeye adding the new walking animation (big thanks to Tuerk) and a new shooting animation to the cannon, added the new piece for the barrel, augmented turret rotation speed from 80 to 150 to avoid wild fire while rotating the unit Udated build picture, model and weapon shot Updated weapondef in cordeadeye.lua file adding the new muzzle effect for the blaster (will probably be changed in the future) modified weapon type from beamlaser to lasercannon, lowered damage output and energy per shot requirements, color of weapon matchng cataphract weapon color, added 0.1 spray angle to decrease effectivness against t1 unit spam, slight aoe increase that matches cataphract aoe 2nd commit: edited cordeadeye.lua lowered turnrate of the unit from 800 to 400 to eliminate completley misfire problem commit 3147a5d Author: Floris <ruwetuin@hotmail.com> Date: Thu Apr 17 18:36:09 2025 +0200 ecostats: include allyteam 0 teamcount (#4813) commit feaf96e Author: tetrisface <89279737+tetrisface@users.noreply.github.com> Date: Thu Apr 17 18:11:40 2025 +0200 fix(pve): gui queen/boss health fixes, pluralizations, log removal, killed/alive counter (#4536) ### Work done - fix(gui): Show boss health % including dead during the whole encounter. Fixing the issue where when a boss dies the percentage jumps up. - feat(gui): change translations to pluralization support and add some more - feat(gui): Added killed and total bosses counters in panel - chore(log): Removed debug log from previous bug fix. Not occuring anymore. - feat(api): Added gamerulesparam for 3rd party usage. - fix(gui): Fixed issue with many decimals appearing in the anger percentage in the panel #### Test steps - [x] Same resistance effects as before - [x] dead bosses included in health % - [x] plural in resistance toast, bosses killed in panel - [x] Endless and regular ### Screenshots: #### BEFORE:       #### AFTER:       commit d3d997f Author: saurtron <saurtron@riseup.net> Date: Thu Apr 17 15:01:08 2025 +0200 Ghost icon brightness default to 0.75 (#4811) for icons not under radar commit 7147eaf Author: Slouse <slousebox@gmail.com> Date: Thu Apr 17 12:44:17 2025 +1000 Fix Legion Commander Engage Range (#4759) Changed engagement range of legion com(maxrange = 300) so they walk into range of their comlaser when given an attack order commit e651694 Author: EnderRobo <142002113+EnderRobo@users.noreply.github.com> Date: Thu Apr 17 04:37:52 2025 +0200 Perdition turret rotation rework (#4706) Reworked the Perdition aiming script so it now pivots in any direction upon deploying (instead of slowly rotating), making its timing far more uniform. Also made it move like its on a ball joint, like the model implies, and it will pitch to center and back down to the new heading if that will be faster then rotating around. Also fixed some bugs, such as preemptive closing when firing consecutive shots and misaligned pitch angles. ### Before https://github.com/user-attachments/assets/8cf92c31-7281-433b-a997-58574e656e1c ### After https://github.com/user-attachments/assets/5ee08d88-d7c0-459f-988e-6a4c75f1c545 commit 078ca37 Author: thetuerk <46725294+ThanosDeGraf@users.noreply.github.com> Date: Thu Apr 17 04:30:44 2025 +0200 Legion Extra Unit balance changes and bugfixes (#4769) Pilum rebalance and script improvements. commit 98f01bb Author: thetuerk <46725294+ThanosDeGraf@users.noreply.github.com> Date: Thu Apr 17 04:09:07 2025 +0200 div0 error quickfix (#4809) Bandaid fix for a div0 error revealed by the engine update on 16.04. All this does it not display Modifiers on weapons with damage = 0, as that would cause a div0 error. ### BEFORE https://github.com/user-attachments/assets/3ceb9023-ad49-4dbd-9824-6e1e0f047c21 ### AFTER https://github.com/user-attachments/assets/d4420f8e-4b5d-49ca-80ff-b3da015191a0 commit 9316254 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Thu Apr 17 01:07:54 2025 +0000 Update Lua libary submodule commit 0165066 Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Wed Apr 16 19:22:02 2025 -0400 Legion Advanced Construction Vehicle Lights Config Update (#4807) Related to #4790, that PR must be merged first. This is done in a seperate PR such that it can easily be reverted if found to be in conflict with #4780. ### Work Done Adds proper lights to the Legion Advanced Construction Vehicle. commit ff3ed4e Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 19:28:09 2025 +0200 Reapply "settings: make russian language available again (#4798)" (#4… (#4803) commit 123d7de Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 17:46:13 2025 +0200 Revert "settings: make russian language available again (#4798)" (#4801) This reverts commit 2effdbe. commit 4c6169c Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 16:16:07 2025 +0200 maxfonttries -> 5 (#4800) commit 846d7c4 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 12:43:09 2025 +0200 luaintro: disable forcing language en/fr (#4799) commit 2effdbe Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 12:41:30 2025 +0200 settings: make russian language available again (#4798) commit 42258c8 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 16 12:20:49 2025 +0200 loading music fix (#4797) <!-- PR Template! Please make sure to give your PR a relevant title so a squash merge remains descriptive If any commented sections are not relevant to this PR, remove them. Please fill out the uncommented sections with any relevant information. --> ### Work done <!-- Describe the changes or additions made in this PR, and why they are necessary or important. If there is unusual complexity in the code or functionality, please explain it so reviewers can understand. --> <!-- If relevant #### Addresses Issue(s) - Issue URL --> <!-- If relevant #### Setup Describe any setup requirements to test this work (Specific settings, widgets, etc)) --> #### Test steps - [ ] Write the steps needed to test out the changes. Include the expected result. <!-- If relevant ### Screenshots: If you're making visible changes, add before/after screenshots or videos of the major changes so it's easier for reviewers to see what is different in this PR #### BEFORE: (screenshot from master) #### AFTER: (screenshot from branch) --> commit b596fe9 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 11:10:42 2025 +0200 settings: fix + disable advmapshading remnants when potato (#4796) commit c961053 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 10:53:58 2025 +0200 lifting the restriction for the curse of RA (#4795) commit c618153 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 10:30:48 2025 +0200 settings: hide advmapshading option (#4794) commit 54966a9 Author: Floris <ruwetuin@hotmail.com> Date: Wed Apr 16 10:29:30 2025 +0200 luaintro: enforce advmapshading (#4793) commit bf9b85c Author: Zephyr Skies <135075008+ZephyrSkies7@users.noreply.github.com> Date: Wed Apr 16 00:13:44 2025 -0400 Legion Advanced Construction Vehicle Remodel (#4790) ### Work Done Remodels the Legion Advanced Construction Vehicle. ### Images In-game and Build Menu   commit 2c69f12 Author: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Date: Wed Apr 16 01:08:49 2025 +0000 Update Lua libary submodule commit 51b7349 Author: Floris <ruwetuin@hotmail.com> Date: Tue Apr 15 19:28:04 2025 +0200 crowned autopilot (#4789) commit e2e3a14 Author: saurtron <saurtron@riseup.net> Date: Tue Apr 15 18:10:44 2025 +0200 Introduce new dbg_test_headless_overrides widget (#4743) Overrides gl.PushMatrix and gl.PopMatrix with noop overrides. commit 2261e28 Author: saurtron <saurtron@riseup.net> Date: Tue Apr 15 18:09:18 2025 +0200 Skip some modules on headless. (#4744) - Add skips for the following modules: - LuaIntro - select_api test - building_grid_gl4 commit f6b1dca Author: saurtron <saurtron@riseup.net> Date: Tue Apr 15 18:07:13 2025 +0200 Allow blueprint_api to work in headless mode (#4746) Also enables blueprint_single test for headless. commit 9949715 Author: Damgam <c_2_damiano@op.pl> Date: Tue Apr 15 13:01:42 2025 +0200 Music Player Cleanup (#4787) - Audio settings Jukebox is now sorting tracks alphabetically - Moved BossFight tracks into Raptors and Scavengers categories in the Jukebox - Cleaned up some code handling Event music - Moved Scav and Raptor tracks into Events - Prepared the music player for upcoming scav peace track. commit b08f560 Author: tetrisface <89279737+tetrisface@users.noreply.github.com> Date: Mon Apr 14 13:35:24 2025 +0200 feat(snd_notifications): disable heavily damaged warning if com is >85% (#4786) When commanders have strong healing the "heavily damaged" notification loses it's meaning. ### Work done * Added condition for heavily damaged notification that commander health must be below 85% * Commander maxHealths are now periodically updated (every 5 seconds). This should fix an issue where the 20% damage requirement is using an old maxHealth value which decreases the % when xp increases the new maxHealth. #### Test steps - [x] Apply heavy healing and continous damage to commander. On master this will trigger warnings at any health %. On this branch health must be below 85%. - [x] Same behavior if xp has increased maxHealth commit 058b98c Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 14 11:37:05 2025 +0200 revert changes to game_autocolors.lua (#4785) commit 37a05b5 Author: Floris <ruwetuin@hotmail.com> Date: Mon Apr 14 10:39:07 2025 +0200 autocolors: run as if spec and store teamcolorstable o restore that w… (#4772) commit ce5bcf5 Author: Floris <ruwetuin@hotmail.com> Date: Sun Apr 13 16:53:49 2025 +0200 playertv: fix3 (#4783) commit c3d2031 Author: Floris <ruwetuin@hotmail.com> Date: Sun Apr 13 16:52:19 2025 +0200 playertv: fix2 (#4782) commit 727fc5e Author: Floris <ruwetuin@hotmail.com> Date: Sun Apr 13 16:48:26 2025 +0200 playertv: fix playerchanged updating (#4781) commit 53c4946 Author: saurtron <saurtron@riseup.net> Date: Sat Apr 12 14:24:22 2025 +0200 Fix loading widgets with locals access enabled. (#4741) commit d05d635 Author: Marko Stanić <mstani19@gmail.com> Date: Sat Apr 12 11:43:04 2025 +0200 Apply recoil to proper arm on AK. (#4773) commit 4a59dd7 Author: Damgam <c_2_damiano@op.pl> Date: Wed Apr 9 22:08:34 2025 +0200 Update ai_namer.lua (#4768) commit 9aca433 Author: rlcevg <514675+rlcevg@users.noreply.github.com> Date: Wed Apr 9 22:50:29 2025 +0300 BARb: Update yardmaps (#4765) <!-- PR Template! Please make sure to give your PR a relevant title so a squash merge remains descriptive If any commented sections are not relevant to this PR, remove them. Please fill out the uncommented sections with any relevant information. --> ### Work done Fix for corgant and corgantuw yardmap in BARb's configs. Fix for armshltx model/midposoffset change. #### Addresses Issue(s) - https://discord.com/channels/549281623154229250/549286426026573833/1359284114716365001 - https://discord.com/channels/549281623154229250/549286426026573833/1358663774248370177
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