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Modoptions: Hide proposed unit reworks + Remove accurate lasers #4752

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12 changes: 1 addition & 11 deletions modoptions.lua
Original file line number Diff line number Diff line change
Expand Up @@ -1262,16 +1262,6 @@ local options = {
def = false,
},

{
key = "accuratelasers",
name = "Accurate Lasers",
desc = "Removes inaccuracy vs moving units from all laser weapons as a proposed solution to overpowered scoutspam",
type = "bool",
hidden = true,
section = "options_experimental",
def = false,
},

{
key = "lategame_rebalance",
name = "Lategame Rebalance",
Expand Down Expand Up @@ -1338,7 +1328,7 @@ local options = {
name = "Proposed Unit Reworks",
desc = "Modoption used to test and balance unit reworks that are being considered for the base game.",
type = "bool",
--hidden = true,
hidden = true,
section = "options_experimental",
def = false,
},
Expand Down
8 changes: 0 additions & 8 deletions unitbasedefs/proposed_unit_reworks_defs.lua
Original file line number Diff line number Diff line change
@@ -1,13 +1,5 @@
local function proposed_unit_reworksTweaks(name, uDef)

if name == "armpw" then
uDef.metalcost = 60
end
if name == "corak" then
uDef.metalcost = 45
uDef.weapondefs.gator_laser.range = 220
end


return uDef
end
Expand Down