Pulls X,Y,Z position from Kinect and submits as UDP for OpenTrack. Based on SkeletonBasics-WPF. Just hijacked the bone render function, dumped the head point X,Y,Z,Orientation to OpenTrack over UDP.
- Connect Xbox 360 Kinect to PC (not tested on newer Xbox One Kinect)
- Install Kinect drivers
- Download and start OpenTrack. My example configuration is detailed below.
- Run
bin/Debug/SkeletonBasics-WPF.exe
or recompile from source with Visual Studio 2015 - Walk your area perimeter, squat, and jump to average the room center
- Install VRidge to your mobile device
- Install RiftCat to your PC
- Configure RiftCat settings to use Freetrack for positional tracking.
Be sure to set a button for centering OpenTrack after you calibrate your 3d Perimeter with the kinect app.
You can just import this and it will apply all the position and orientation mappings