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Remove humanoid_league_misc and add caching to tts #335
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Testing of the team comm was not successful, but it could be my testing procedure. |
jaagut
reviewed
Feb 1, 2024
This does not fully resolve #228, as I would like to improve the spoken text (see issue for that). |
Ah you are right nvm |
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jaagut
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Feb 4, 2024
Is this resolved? |
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Summary
This pr moves the last two remaining humanoid league packages out of humanoid_league_mics. They are also renamed accordingly. The team comm is renamed to
bitbots_team_communication
and the speaker is renamed tobitbots_tts
, which is a more fitting name imo.. The team comm will also be migrated further into ros sports in the near future, so this is only an intermediate solution.In addition to that caching is added to the tts (as proposed in #228). The outputs are generated at the first call, but persistently stored afterward. I like this approach as it still is quite flexible, while increasing performance overall and being dead simple (supported out of the box by the tts we use).
Proposed changes