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Releases: bitbrain/braingdx

Version 0.3.6

11 Oct 21:52
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  • [#158] simplify shader manager API

Version 0.3.5

08 Oct 05:51
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  • ColorTransition now properly applies custom colors
  • [#135] implement GameInputAdapter
  • [#155] introduced Settings and GraphicsSettings
  • [#156] created GameInputAdapter for better input handling
  • [#157] added ShaderManager

Version 0.3.4.1

30 Aug 22:17
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  • add GameCameraTween

Version 0.3.4

23 Aug 12:20
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  • [#132] fix NumberFormatException in VectorGameCamera
  • [#153] do not reset the particle emitter before start()

Version 0.3.3

18 Aug 14:56
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  • [#107] introduce TiledMap animations

Version 0.3.2

17 Aug 13:25
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  • [#151] GameObject scaling does now affect animation rendering

Version 0.3.1

16 Aug 16:13
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  • [#150] changing world bounds should now reset camera stickiness

Version 0.3.0

14 Aug 06:30
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This release brings major improvements to the GameCamera logic and API within braingdx.

  • [#102] fixing stickiness of GameCamera
  • [#129] setting game camera attributes works now without a target attached
  • [#145] improve GameCamera API with additional methods to retrieve dimensions and position
  • [#146] introduced GWT math
  • [#147] introduced BigDecimalVector2 math component

Other fixes

  • improve precision of GameCamera object tracking

Version 0.2.17

31 Jul 11:38
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  • [#140] fix issue where tiled collisions were overriden and removed by other game objects
  • [#141] improve collision API for tiled maps. Introduce isExclusiveCollision and isInclusiveCollision methods to TiledMapAPI

Version 0.2.16

30 Jul 16:58
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This release fixes collision removal for tiled maps.

  • [#136] fix issue where moving game objects leave collisions behind
  • add new method to GameObject::getOrSetAttribute which retrieves or sets an attribute, depending on its existence