Releases: bitbrain/braingdx
Releases · bitbrain/braingdx
Version 0.3.6
- [#158] simplify shader manager API
Version 0.3.5
Version 0.3.4.1
- add
GameCameraTween
Version 0.3.4
Version 0.3.3
- [#107] introduce TiledMap animations
Version 0.3.2
- [#151]
GameObject
scaling does now affect animation rendering
Version 0.3.1
- [#150] changing world bounds should now reset camera stickiness
Version 0.3.0
This release brings major improvements to the GameCamera
logic and API within braingdx.
- [#102] fixing stickiness of
GameCamera
- [#129] setting game camera attributes works now without a target attached
- [#145] improve
GameCamera
API with additional methods to retrieve dimensions and position - [#146] introduced GWT math
- [#147] introduced
BigDecimalVector2
math component
Other fixes
- improve precision of
GameCamera
object tracking
Version 0.2.17
Version 0.2.16
This release fixes collision removal for tiled maps.
- [#136] fix issue where moving game objects leave collisions behind
- add new method to
GameObject::getOrSetAttribute
which retrieves or sets an attribute, depending on its existence