We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hello,
As the title says, it would be great to have dynamic geometry support for game audio, so that moving objects can be properly spatialised within a created scene. See the guide at https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#dynamic-geometry
The text was updated successfully, but these errors were encountered:
Agreed, I'll try to add this when I upgrade phonon to v4 (hopefully soon)
Sorry, something went wrong.
Very much appreciated, this is the only missing feature that prevents me from using Lövr exclusively for immersive audio game development.
No branches or pull requests
Hello,
As the title says, it would be great to have dynamic geometry support for game audio, so that moving objects can be properly spatialised within a created scene. See the guide at https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#dynamic-geometry
The text was updated successfully, but these errors were encountered: