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Add dynamic audio geometry support #866

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Flameborn opened this issue Apr 24, 2025 · 2 comments
Open

Add dynamic audio geometry support #866

Flameborn opened this issue Apr 24, 2025 · 2 comments
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@Flameborn
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Hello,

As the title says, it would be great to have dynamic geometry support for game audio, so that moving objects can be properly spatialised within a created scene. See the guide at https://valvesoftware.github.io/steam-audio/doc/capi/guide.html#dynamic-geometry

@bjornbytes
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Agreed, I'll try to add this when I upgrade phonon to v4 (hopefully soon)

@bjornbytes bjornbytes added the feature yay label Apr 25, 2025
@Flameborn
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Very much appreciated, this is the only missing feature that prevents me from using Lövr exclusively for immersive audio game development.

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