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@10 = ~Flecha normal -> Flecha normal~ | ||
@11 = ~Todas las flechas -> Flecha normal~ | ||
@12 = ~Todas las flechas -> Todas las flechas~ | ||
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@15 = ~Flechas~ | ||
@16 = ~Tipo de Flechas~ | ||
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@20 = ~Virote normal -> Virote normal~ | ||
@21 = ~Todos los virotes -> Virote normal~ | ||
@22 = ~Todos los virotes -> All bolt~ | ||
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@25 = ~Virotes~ | ||
@26 = ~Tipo de Virotes~ | ||
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@30 = ~Bala normal -> Bala normal~ | ||
@31 = ~Todas las balas -> Bala normal~ | ||
@32 = ~Todas las balas -> Todas las balas~ | ||
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@35 = ~Balas~ | ||
@36 = ~Tipo de Balas~ | ||
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@100 = ~Leer Leeme~ | ||
@101 = ~Mostrar leeme luego de la instalaci�n~ | ||
@102 = ~No mostrar leeme luego de la instalaci�n~ | ||
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@150 = ~Poner el porcentaje de probabilidad de que el proyectil sea recuperado~ | ||
@151 = ~(valores sujetos en 0 y 100)~ |
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Projectile Retrieval Mod V3 | ||
--------------------------- | ||
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+) Contents | ||
=========== | ||
1. About | ||
2. (Un)Installation | ||
3. Known Issues | ||
4. Thanks to | ||
5. Version History | ||
6. Contact Details | ||
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+) Section 1. About | ||
=================== | ||
The Projectile Retrieval Mod has a simple aim - to allow the player to retrieve used projectiles. Primarily intended for arrows (though bolts and bullets are supported), the fact that projectile can be retrieved from the environment after use increases the realism of the game (and besides, it's cool to pick up your spent arrows from the bodies of your fallen enemies). | ||
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Projectile Retrieval Mod makes use of WeiDU components and groups, to allow the player to customise their experience. | ||
Players can install the retrieval option for any combination of Arrows, Bolts and Bullets. | ||
Players can choose the percentage chance of a projectile being retrievable - (values are clamped at 0 and 100). | ||
Players can then further choose which category of the item will be retrievable, with the following options: | ||
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Normal items | ||
Only the default item-type will be retrievable, e.g. a plain, non enchanted arrow will be retrievable, whereas an Arrow of Detonation will not be. | ||
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All items as normal items | ||
All items will be retrievable as the default item-type, e.g. a plain, non enchanted arrow will be retrievable as a plain, non enchanted arrow, and an Arrow of Detonation will also be retrievable as a plain, non enchanted arrow. | ||
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All items as all items | ||
All items will be retrievable as their actual item-type, e.g. a plain, non enchanted arrow will be retrievable as a plain, non enchanted arrow, whereas an Arrow of Detonation will be retrievable as an Arrow of Detonation. | ||
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+) Section 2. (un)Installation | ||
============================== | ||
The Projectile Retrieval Mod is distributed using the WeiDU distribution package. To install, unzip the iiProjectileR(xx).zip file (where xx represents the version number of the release), to the BG2 main directory. Then run the "Setup-iiProjectileR.exe" file, and follow the on-screen prompts. | ||
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To uninstall re-run the "Setup-iiProjectileR.exe" file, and follow the on-screen prompts, selecting "Uninstall" as required. | ||
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+) Section 3. Known Issues | ||
========================== | ||
There are no known issues at this time. | ||
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+) Section 4. Thanks to | ||
======================= | ||
+ Avenger - DLTCEP | ||
+ G3 - WeiDU patching code | ||
+ Wes Weimer - WeiDU | ||
+ IESDP - http://iesdp.gibberlings3.net/ | ||
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+) Section 5. Version History | ||
============================= | ||
V3 [13/10/2006] | ||
- Added Spanish Translation (Thanks Immortality!) | ||
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V2 [30/09/2006] | ||
- Added ability to specify chance of projectiles being retrievable | ||
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V1 [24/09/2006] | ||
- Initial Release | ||
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+) Section 6. Contact Details | ||
============================= | ||
Feedback, comments, queries, questions and suggestion should be sent to bt_igi / igi (Marc Wrench) | ||
E-mail: igi@mcwrench.com | ||
WWW : http://www.teambg.eu | ||
WWW : http://www.mcwrench.com |
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