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LibGearPoints-1.2.lua
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-- A library to compute Gear Points for items as described in
-- http://code.google.com/p/epgp/wiki/GearPoints
local MAJOR_VERSION = "LibGearPoints-1.2"
local MINOR_VERSION = 10200
local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION)
if not lib then return end
local Debug = LibStub("LibDebug-1.0")
local ItemUtils = LibStub("LibItemUtils-1.0")
-- This is the high price equipslot multiplier.
local EQUIPSLOT_MULTIPLIER_1 = {
INVTYPE_HEAD = 1,
INVTYPE_NECK = 0.5,
INVTYPE_SHOULDER = 0.75,
INVTYPE_CHEST = 1,
INVTYPE_ROBE = 1,
INVTYPE_WAIST = 0.75,
INVTYPE_LEGS = 1,
INVTYPE_FEET = 0.75,
INVTYPE_WRIST = 0.5,
INVTYPE_HAND = 0.75,
INVTYPE_FINGER = 0.5,
INVTYPE_TRINKET = 1.25,
INVTYPE_CLOAK = 0.5,
INVTYPE_WEAPON = 1.5,
INVTYPE_SHIELD = 1.5,
INVTYPE_2HWEAPON = 2,
INVTYPE_WEAPONMAINHAND = 1.5,
INVTYPE_WEAPONOFFHAND = 0.5,
INVTYPE_HOLDABLE = 0.5,
INVTYPE_RANGED = 2.0,
INVTYPE_RANGEDRIGHT = 2.0,
INVTYPE_THROWN = 0.5,
INVTYPE_RELIC = 0.5,
-- Hack for Tier 9 25M heroic tokens.
INVTYPE_CUSTOM_MULTISLOT_TIER = 0.9,
}
-- This is the low price equipslot multiplier (off hand weapons, non
-- tanking shields).
local EQUIPSLOT_MULTIPLIER_2 = {
INVTYPE_WEAPON = 0.5,
INVTYPE_2HWEAPON = 0.5,
INVTYPE_SHIELD = 0.5,
INVTYPE_RANGEDRIGHT = 1.5
}
--Used to display GP values directly on tier tokens; keys are itemIDs,
--values are rarity, ilvl, inventory slot, and an optional boolean
--value indicating heroic/mythic ilvl should be derived from the bonus
--list rather than the raw ilvl (mainly for T17+ tier gear)
local CUSTOM_ITEM_DATA = {
-- Tier 4
[29753] = { 4, 120, "INVTYPE_CHEST" },
[29754] = { 4, 120, "INVTYPE_CHEST" },
[29755] = { 4, 120, "INVTYPE_CHEST" },
[29756] = { 4, 120, "INVTYPE_HAND" },
[29757] = { 4, 120, "INVTYPE_HAND" },
[29758] = { 4, 120, "INVTYPE_HAND" },
[29759] = { 4, 120, "INVTYPE_HEAD" },
[29760] = { 4, 120, "INVTYPE_HEAD" },
[29761] = { 4, 120, "INVTYPE_HEAD" },
[29762] = { 4, 120, "INVTYPE_SHOULDER" },
[29763] = { 4, 120, "INVTYPE_SHOULDER" },
[29764] = { 4, 120, "INVTYPE_SHOULDER" },
[29765] = { 4, 120, "INVTYPE_LEGS" },
[29766] = { 4, 120, "INVTYPE_LEGS" },
[29767] = { 4, 120, "INVTYPE_LEGS" },
-- Tier 5
[30236] = { 4, 133, "INVTYPE_CHEST" },
[30237] = { 4, 133, "INVTYPE_CHEST" },
[30238] = { 4, 133, "INVTYPE_CHEST" },
[30239] = { 4, 133, "INVTYPE_HAND" },
[30240] = { 4, 133, "INVTYPE_HAND" },
[30241] = { 4, 133, "INVTYPE_HAND" },
[30242] = { 4, 133, "INVTYPE_HEAD" },
[30243] = { 4, 133, "INVTYPE_HEAD" },
[30244] = { 4, 133, "INVTYPE_HEAD" },
[30245] = { 4, 133, "INVTYPE_LEGS" },
[30246] = { 4, 133, "INVTYPE_LEGS" },
[30247] = { 4, 133, "INVTYPE_LEGS" },
[30248] = { 4, 133, "INVTYPE_SHOULDER" },
[30249] = { 4, 133, "INVTYPE_SHOULDER" },
[30250] = { 4, 133, "INVTYPE_SHOULDER" },
-- Tier 5 - BoE recipes - BoP crafts
[30282] = { 4, 128, "INVTYPE_BOOTS" },
[30283] = { 4, 128, "INVTYPE_BOOTS" },
[30305] = { 4, 128, "INVTYPE_BOOTS" },
[30306] = { 4, 128, "INVTYPE_BOOTS" },
[30307] = { 4, 128, "INVTYPE_BOOTS" },
[30308] = { 4, 128, "INVTYPE_BOOTS" },
[30323] = { 4, 128, "INVTYPE_BOOTS" },
[30324] = { 4, 128, "INVTYPE_BOOTS" },
-- Tier 6
[31089] = { 4, 146, "INVTYPE_CHEST" },
[31090] = { 4, 146, "INVTYPE_CHEST" },
[31091] = { 4, 146, "INVTYPE_CHEST" },
[31092] = { 4, 146, "INVTYPE_HAND" },
[31093] = { 4, 146, "INVTYPE_HAND" },
[31094] = { 4, 146, "INVTYPE_HAND" },
[31095] = { 4, 146, "INVTYPE_HEAD" },
[31096] = { 4, 146, "INVTYPE_HEAD" },
[31097] = { 4, 146, "INVTYPE_HEAD" },
[31098] = { 4, 146, "INVTYPE_LEGS" },
[31099] = { 4, 146, "INVTYPE_LEGS" },
[31100] = { 4, 146, "INVTYPE_LEGS" },
[31101] = { 4, 146, "INVTYPE_SHOULDER" },
[31102] = { 4, 146, "INVTYPE_SHOULDER" },
[31103] = { 4, 146, "INVTYPE_SHOULDER" },
[34848] = { 4, 154, "INVTYPE_WRIST" },
[34851] = { 4, 154, "INVTYPE_WRIST" },
[34852] = { 4, 154, "INVTYPE_WRIST" },
[34853] = { 4, 154, "INVTYPE_WAIST" },
[34854] = { 4, 154, "INVTYPE_WAIST" },
[34855] = { 4, 154, "INVTYPE_WAIST" },
[34856] = { 4, 154, "INVTYPE_FEET" },
[34857] = { 4, 154, "INVTYPE_FEET" },
[34858] = { 4, 154, "INVTYPE_FEET" },
-- Tier 6 - BoE recipes - BoP crafts
[32737] = { 4, 141, "INVTYPE_SHOULDER" },
[32739] = { 4, 141, "INVTYPE_SHOULDER" },
[32745] = { 4, 141, "INVTYPE_SHOULDER" },
[32747] = { 4, 141, "INVTYPE_SHOULDER" },
[32749] = { 4, 141, "INVTYPE_SHOULDER" },
[32751] = { 4, 141, "INVTYPE_SHOULDER" },
[32753] = { 4, 141, "INVTYPE_SHOULDER" },
[32755] = { 4, 141, "INVTYPE_SHOULDER" },
-- Magtheridon's Head
[32385] = { 4, 125, "INVTYPE_FINGER" },
[32386] = { 4, 125, "INVTYPE_FINGER" },
-- Kael'thas' Sphere
[32405] = { 4, 138, "INVTYPE_NECK" },
-- T7
[40610] = { 4, 200, "INVTYPE_CHEST" },
[40611] = { 4, 200, "INVTYPE_CHEST" },
[40612] = { 4, 200, "INVTYPE_CHEST" },
[40613] = { 4, 200, "INVTYPE_HAND" },
[40614] = { 4, 200, "INVTYPE_HAND" },
[40615] = { 4, 200, "INVTYPE_HAND" },
[40616] = { 4, 200, "INVTYPE_HEAD" },
[40617] = { 4, 200, "INVTYPE_HEAD" },
[40618] = { 4, 200, "INVTYPE_HEAD" },
[40619] = { 4, 200, "INVTYPE_LEGS" },
[40620] = { 4, 200, "INVTYPE_LEGS" },
[40621] = { 4, 200, "INVTYPE_LEGS" },
[40622] = { 4, 200, "INVTYPE_SHOULDER" },
[40623] = { 4, 200, "INVTYPE_SHOULDER" },
[40624] = { 4, 200, "INVTYPE_SHOULDER" },
-- T7 (heroic)
[40625] = { 4, 213, "INVTYPE_CHEST" },
[40626] = { 4, 213, "INVTYPE_CHEST" },
[40627] = { 4, 213, "INVTYPE_CHEST" },
[40628] = { 4, 213, "INVTYPE_HAND" },
[40629] = { 4, 213, "INVTYPE_HAND" },
[40630] = { 4, 213, "INVTYPE_HAND" },
[40631] = { 4, 213, "INVTYPE_HEAD" },
[40632] = { 4, 213, "INVTYPE_HEAD" },
[40633] = { 4, 213, "INVTYPE_HEAD" },
[40634] = { 4, 213, "INVTYPE_LEGS" },
[40635] = { 4, 213, "INVTYPE_LEGS" },
[40636] = { 4, 213, "INVTYPE_LEGS" },
[40637] = { 4, 213, "INVTYPE_SHOULDER" },
[40638] = { 4, 213, "INVTYPE_SHOULDER" },
[40639] = { 4, 213, "INVTYPE_SHOULDER" },
-- Key to the Focusing Iris
[44569] = { 4, 213, "INVTYPE_NECK" },
[44577] = { 4, 226, "INVTYPE_NECK" },
-- T8
[45635] = { 4, 219, "INVTYPE_CHEST" },
[45636] = { 4, 219, "INVTYPE_CHEST" },
[45637] = { 4, 219, "INVTYPE_CHEST" },
[45647] = { 4, 219, "INVTYPE_HEAD" },
[45648] = { 4, 219, "INVTYPE_HEAD" },
[45649] = { 4, 219, "INVTYPE_HEAD" },
[45644] = { 4, 219, "INVTYPE_HAND" },
[45645] = { 4, 219, "INVTYPE_HAND" },
[45646] = { 4, 219, "INVTYPE_HAND" },
[45650] = { 4, 219, "INVTYPE_LEGS" },
[45651] = { 4, 219, "INVTYPE_LEGS" },
[45652] = { 4, 219, "INVTYPE_LEGS" },
[45659] = { 4, 219, "INVTYPE_SHOULDER" },
[45660] = { 4, 219, "INVTYPE_SHOULDER" },
[45661] = { 4, 219, "INVTYPE_SHOULDER" },
-- T8 (heroic)
[45632] = { 4, 226, "INVTYPE_CHEST" },
[45633] = { 4, 226, "INVTYPE_CHEST" },
[45634] = { 4, 226, "INVTYPE_CHEST" },
[45638] = { 4, 226, "INVTYPE_HEAD" },
[45639] = { 4, 226, "INVTYPE_HEAD" },
[45640] = { 4, 226, "INVTYPE_HEAD" },
[45641] = { 4, 226, "INVTYPE_HAND" },
[45642] = { 4, 226, "INVTYPE_HAND" },
[45643] = { 4, 226, "INVTYPE_HAND" },
[45653] = { 4, 226, "INVTYPE_LEGS" },
[45654] = { 4, 226, "INVTYPE_LEGS" },
[45655] = { 4, 226, "INVTYPE_LEGS" },
[45656] = { 4, 226, "INVTYPE_SHOULDER" },
[45657] = { 4, 226, "INVTYPE_SHOULDER" },
[45658] = { 4, 226, "INVTYPE_SHOULDER" },
-- Reply Code Alpha
[46052] = { 4, 226, "INVTYPE_RING" },
[46053] = { 4, 239, "INVTYPE_RING" },
-- T9.245 (10M heroic/25M)
[47242] = { 4, 245, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T9.258 (25M heroic)
[47557] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47558] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[47559] = { 4, 258, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.264 (10M heroic/25M)
[52025] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52026] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52027] = { 4, 264, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T10.279 (25M heroic)
[52028] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52029] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
[52030] = { 4, 279, "INVTYPE_CUSTOM_MULTISLOT_TIER" },
-- T11
[63683] = { 4, 359, "INVTYPE_HEAD" },
[63684] = { 4, 359, "INVTYPE_HEAD" },
[63682] = { 4, 359, "INVTYPE_HEAD" },
[64315] = { 4, 359, "INVTYPE_SHOULDER" },
[64316] = { 4, 359, "INVTYPE_SHOULDER" },
[64314] = { 4, 359, "INVTYPE_SHOULDER" },
-- T11 Heroic
[65001] = { 4, 372, "INVTYPE_HEAD" },
[65000] = { 4, 372, "INVTYPE_HEAD" },
[65002] = { 4, 372, "INVTYPE_HEAD" },
[65088] = { 4, 372, "INVTYPE_SHOULDER" },
[65087] = { 4, 372, "INVTYPE_SHOULDER" },
[65089] = { 4, 372, "INVTYPE_SHOULDER" },
[67424] = { 4, 372, "INVTYPE_CHEST" },
[67425] = { 4, 372, "INVTYPE_CHEST" },
[67423] = { 4, 372, "INVTYPE_CHEST" },
[67426] = { 4, 372, "INVTYPE_LEGS" },
[67427] = { 4, 372, "INVTYPE_LEGS" },
[67428] = { 4, 372, "INVTYPE_LEGS" },
[67431] = { 4, 372, "INVTYPE_HAND" },
[67430] = { 4, 372, "INVTYPE_HAND" },
[67429] = { 4, 372, "INVTYPE_HAND" },
-- T12
[71674] = { 4, 378, "INVTYPE_SHOULDER" },
[71688] = { 4, 378, "INVTYPE_SHOULDER" },
[71681] = { 4, 378, "INVTYPE_SHOULDER" },
[71668] = { 4, 378, "INVTYPE_HEAD" },
[71682] = { 4, 378, "INVTYPE_HEAD" },
[71675] = { 4, 378, "INVTYPE_HEAD" },
-- T12 Heroic
[71679] = { 4, 391, "INVTYPE_CHEST" },
[71686] = { 4, 391, "INVTYPE_CHEST" },
[71672] = { 4, 391, "INVTYPE_CHEST" },
[71677] = { 4, 391, "INVTYPE_HEAD" },
[71684] = { 4, 391, "INVTYPE_HEAD" },
[71670] = { 4, 391, "INVTYPE_HEAD" },
[71676] = { 4, 391, "INVTYPE_HAND" },
[71683] = { 4, 391, "INVTYPE_HAND" },
[71669] = { 4, 391, "INVTYPE_HAND" },
[71678] = { 4, 391, "INVTYPE_LEGS" },
[71685] = { 4, 391, "INVTYPE_LEGS" },
[71671] = { 4, 391, "INVTYPE_LEGS" },
[71680] = { 4, 391, "INVTYPE_SHOULDER" },
[71687] = { 4, 391, "INVTYPE_SHOULDER" },
[71673] = { 4, 391, "INVTYPE_SHOULDER" },
-- T12 misc
[71617] = { 4, 391, "INVTYPE_TRINKET" }, -- crystallized firestone
-- Other junk that drops; hard to really set a price for, so guilds
-- will just have to decide on their own.
-- 69815 -- seething cinder
-- 71141 -- eternal ember
-- 69237 -- living ember
-- 71998 -- essence of destruction
-- T13 normal
[78184] = { 4, 397, "INVTYPE_CHEST" },
[78179] = { 4, 397, "INVTYPE_CHEST" },
[78174] = { 4, 397, "INVTYPE_CHEST" },
[78182] = { 4, 397, "INVTYPE_HEAD" },
[78177] = { 4, 397, "INVTYPE_HEAD" },
[78172] = { 4, 397, "INVTYPE_HEAD" },
[78183] = { 4, 397, "INVTYPE_HAND" },
[78178] = { 4, 397, "INVTYPE_HAND" },
[78173] = { 4, 397, "INVTYPE_HAND" },
[78181] = { 4, 397, "INVTYPE_LEGS" },
[78176] = { 4, 397, "INVTYPE_LEGS" },
[78171] = { 4, 397, "INVTYPE_LEGS" },
[78180] = { 4, 397, "INVTYPE_SHOULDER" },
[78175] = { 4, 397, "INVTYPE_SHOULDER" },
[78170] = { 4, 397, "INVTYPE_SHOULDER" },
-- T13 heroic
[78847] = { 4, 410, "INVTYPE_CHEST" },
[78848] = { 4, 410, "INVTYPE_CHEST" },
[78849] = { 4, 410, "INVTYPE_CHEST" },
[78850] = { 4, 410, "INVTYPE_HEAD" },
[78851] = { 4, 410, "INVTYPE_HEAD" },
[78852] = { 4, 410, "INVTYPE_HEAD" },
[78853] = { 4, 410, "INVTYPE_HAND" },
[78854] = { 4, 410, "INVTYPE_HAND" },
[78855] = { 4, 410, "INVTYPE_HAND" },
[78856] = { 4, 410, "INVTYPE_LEGS" },
[78857] = { 4, 410, "INVTYPE_LEGS" },
[78858] = { 4, 410, "INVTYPE_LEGS" },
[78859] = { 4, 410, "INVTYPE_SHOULDER" },
[78860] = { 4, 410, "INVTYPE_SHOULDER" },
[78861] = { 4, 410, "INVTYPE_SHOULDER" },
-- T14 normal
[89248] = { 4, 496, "INVTYPE_SHOULDER" },
[89247] = { 4, 496, "INVTYPE_SHOULDER" },
[89246] = { 4, 496, "INVTYPE_SHOULDER" },
[89245] = { 4, 496, "INVTYPE_LEGS" },
[89244] = { 4, 496, "INVTYPE_LEGS" },
[89243] = { 4, 496, "INVTYPE_LEGS" },
[89234] = { 4, 496, "INVTYPE_HEAD" },
[89236] = { 4, 496, "INVTYPE_HEAD" },
[89235] = { 4, 496, "INVTYPE_HEAD" },
[89242] = { 4, 496, "INVTYPE_HAND" },
[89241] = { 4, 496, "INVTYPE_HAND" },
[89240] = { 4, 496, "INVTYPE_HAND" },
[89239] = { 4, 496, "INVTYPE_CHEST" },
[89238] = { 4, 496, "INVTYPE_CHEST" },
[89237] = { 4, 496, "INVTYPE_CHEST" },
-- T14 heroic
[89261] = { 4, 509, "INVTYPE_SHOULDER" },
[89263] = { 4, 509, "INVTYPE_SHOULDER" },
[89262] = { 4, 509, "INVTYPE_SHOULDER" },
[89252] = { 4, 509, "INVTYPE_LEGS" },
[89254] = { 4, 509, "INVTYPE_LEGS" },
[89253] = { 4, 509, "INVTYPE_LEGS" },
[89258] = { 4, 509, "INVTYPE_HEAD" },
[89260] = { 4, 509, "INVTYPE_HEAD" },
[89259] = { 4, 509, "INVTYPE_HEAD" },
[89255] = { 4, 509, "INVTYPE_HAND" },
[89257] = { 4, 509, "INVTYPE_HAND" },
[89256] = { 4, 509, "INVTYPE_HAND" },
[89249] = { 4, 509, "INVTYPE_CHEST" },
[89251] = { 4, 509, "INVTYPE_CHEST" },
[89250] = { 4, 509, "INVTYPE_CHEST" },
-- T15 normal
[95573] = { 4, 522, "INVTYPE_SHOULDER" },
[95583] = { 4, 522, "INVTYPE_SHOULDER" },
[95578] = { 4, 522, "INVTYPE_SHOULDER" },
[95572] = { 4, 522, "INVTYPE_LEGS" },
[95581] = { 4, 522, "INVTYPE_LEGS" },
[95576] = { 4, 522, "INVTYPE_LEGS" },
[95571] = { 4, 522, "INVTYPE_HEAD" },
[95582] = { 4, 522, "INVTYPE_HEAD" },
[95577] = { 4, 522, "INVTYPE_HEAD" },
[95570] = { 4, 522, "INVTYPE_HAND" },
[95580] = { 4, 522, "INVTYPE_HAND" },
[95575] = { 4, 522, "INVTYPE_HAND" },
[95569] = { 4, 522, "INVTYPE_CHEST" },
[95579] = { 4, 522, "INVTYPE_CHEST" },
[95574] = { 4, 522, "INVTYPE_CHEST" },
-- T15 heroic
[96699] = { 4, 535, "INVTYPE_SHOULDER" },
[96700] = { 4, 535, "INVTYPE_SHOULDER" },
[96701] = { 4, 535, "INVTYPE_SHOULDER" },
[96631] = { 4, 535, "INVTYPE_LEGS" },
[96632] = { 4, 535, "INVTYPE_LEGS" },
[96633] = { 4, 535, "INVTYPE_LEGS" },
[96625] = { 4, 535, "INVTYPE_HEAD" },
[96623] = { 4, 535, "INVTYPE_HEAD" },
[96624] = { 4, 535, "INVTYPE_HEAD" },
[96599] = { 4, 535, "INVTYPE_HAND" },
[96600] = { 4, 535, "INVTYPE_HAND" },
[96601] = { 4, 535, "INVTYPE_HAND" },
[96567] = { 4, 535, "INVTYPE_CHEST" },
[96568] = { 4, 535, "INVTYPE_CHEST" },
[96566] = { 4, 535, "INVTYPE_CHEST" },
-- T16 Normal (post-6.0)
[99754] = { 4, 540, "INVTYPE_SHOULDER" },
[99755] = { 4, 540, "INVTYPE_SHOULDER" },
[99756] = { 4, 540, "INVTYPE_SHOULDER" },
[99751] = { 4, 540, "INVTYPE_LEGS" },
[99752] = { 4, 540, "INVTYPE_LEGS" },
[99753] = { 4, 540, "INVTYPE_LEGS" },
[99748] = { 4, 540, "INVTYPE_HEAD" },
[99749] = { 4, 540, "INVTYPE_HEAD" },
[99750] = { 4, 540, "INVTYPE_HEAD" },
[99745] = { 4, 540, "INVTYPE_HAND" },
[99746] = { 4, 540, "INVTYPE_HAND" },
[99747] = { 4, 540, "INVTYPE_HAND" },
[99742] = { 4, 540, "INVTYPE_CHEST" },
[99743] = { 4, 540, "INVTYPE_CHEST" },
[99744] = { 4, 540, "INVTYPE_CHEST" },
-- T16 Normal Essences (post-6.0)
[105863] = { 4, 540, "INVTYPE_HEAD" },
[105865] = { 4, 540, "INVTYPE_HEAD" },
[105864] = { 4, 540, "INVTYPE_HEAD" },
-- T16 Heroic (Normal pre-6.0)
[99685] = { 4, 553, "INVTYPE_SHOULDER" },
[99695] = { 4, 553, "INVTYPE_SHOULDER" },
[99690] = { 4, 553, "INVTYPE_SHOULDER" },
[99684] = { 4, 553, "INVTYPE_LEGS" },
[99693] = { 4, 553, "INVTYPE_LEGS" },
[99688] = { 4, 553, "INVTYPE_LEGS" },
[99683] = { 4, 553, "INVTYPE_HEAD" },
[99694] = { 4, 553, "INVTYPE_HEAD" },
[99689] = { 4, 553, "INVTYPE_HEAD" },
[99682] = { 4, 553, "INVTYPE_HAND" },
[99692] = { 4, 553, "INVTYPE_HAND" },
[99687] = { 4, 553, "INVTYPE_HAND" },
[99696] = { 4, 553, "INVTYPE_CHEST" },
[99691] = { 4, 553, "INVTYPE_CHEST" },
[99686] = { 4, 553, "INVTYPE_CHEST" },
-- T16 Heroic Essences (Normal pre-6.0)
[105857] = { 4, 553, "INVTYPE_HEAD" },
[105859] = { 4, 553, "INVTYPE_HEAD" },
[105858] = { 4, 553, "INVTYPE_HEAD" },
-- T16 Mythic (Heroic pre-6.0)
[99717] = { 4, 566, "INVTYPE_SHOULDER" },
[99719] = { 4, 566, "INVTYPE_SHOULDER" },
[99718] = { 4, 566, "INVTYPE_SHOULDER" },
[99726] = { 4, 566, "INVTYPE_LEGS" },
[99713] = { 4, 566, "INVTYPE_LEGS" },
[99712] = { 4, 566, "INVTYPE_LEGS" },
[99723] = { 4, 566, "INVTYPE_HEAD" },
[99725] = { 4, 566, "INVTYPE_HEAD" },
[99724] = { 4, 566, "INVTYPE_HEAD" },
[99720] = { 4, 566, "INVTYPE_HAND" },
[99722] = { 4, 566, "INVTYPE_HAND" },
[99721] = { 4, 566, "INVTYPE_HAND" },
[99714] = { 4, 566, "INVTYPE_CHEST" },
[99716] = { 4, 566, "INVTYPE_CHEST" },
[99715] = { 4, 566, "INVTYPE_CHEST" },
-- T16 Mythic Essences (Heroic pre-6.0)
[105868] = { 4, 566, "INVTYPE_HEAD" },
[105867] = { 4, 566, "INVTYPE_HEAD" },
[105866] = { 4, 566, "INVTYPE_HEAD" },
-- T17
-- Item IDs are identical across difficulties, so specify nil for item level
-- and specify the tier number instead: the raid difficulty and tier number
-- will be used to get the item level.
[119309] = { 4, 670, "INVTYPE_SHOULDER", true },
[119322] = { 4, 670, "INVTYPE_SHOULDER", true },
[119314] = { 4, 670, "INVTYPE_SHOULDER", true },
[119307] = { 4, 670, "INVTYPE_LEGS", true },
[119320] = { 4, 670, "INVTYPE_LEGS", true },
[119313] = { 4, 670, "INVTYPE_LEGS", true },
[119308] = { 4, 670, "INVTYPE_HEAD", true },
[119321] = { 4, 670, "INVTYPE_HEAD", true },
[119312] = { 4, 670, "INVTYPE_HEAD", true },
[119306] = { 4, 670, "INVTYPE_HAND", true },
[119319] = { 4, 670, "INVTYPE_HAND", true },
[119311] = { 4, 670, "INVTYPE_HAND", true },
[119305] = { 4, 670, "INVTYPE_CHEST", true },
[119318] = { 4, 670, "INVTYPE_CHEST", true },
[119315] = { 4, 670, "INVTYPE_CHEST", true },
-- T17 essences
[119310] = { 4, 670, "INVTYPE_HEAD", true },
[120277] = { 4, 670, "INVTYPE_HEAD", true },
[119323] = { 4, 670, "INVTYPE_HEAD", true },
[120279] = { 4, 670, "INVTYPE_HEAD", true },
[119316] = { 4, 670, "INVTYPE_HEAD", true },
[120278] = { 4, 670, "INVTYPE_HEAD", true },
-- T18
[127957] = { 4, 695, "INVTYPE_SHOULDER", true },
[127967] = { 4, 695, "INVTYPE_SHOULDER", true },
[127961] = { 4, 695, "INVTYPE_SHOULDER", true },
[127955] = { 4, 695, "INVTYPE_LEGS", true },
[127965] = { 4, 695, "INVTYPE_LEGS", true },
[127960] = { 4, 695, "INVTYPE_LEGS", true },
[127956] = { 4, 695, "INVTYPE_HEAD", true },
[127966] = { 4, 695, "INVTYPE_HEAD", true },
[127959] = { 4, 695, "INVTYPE_HEAD", true },
[127954] = { 4, 695, "INVTYPE_HAND", true },
[127964] = { 4, 695, "INVTYPE_HAND", true },
[127958] = { 4, 695, "INVTYPE_HAND", true },
[127953] = { 4, 695, "INVTYPE_CHEST", true },
[127963] = { 4, 695, "INVTYPE_CHEST", true },
[127962] = { 4, 695, "INVTYPE_CHEST", true },
-- T18 trinket tokens (note: slightly higher ilvl)
[127969] = { 4, 705, "INVTYPE_TRINKET", true },
[127970] = { 4, 705, "INVTYPE_TRINKET", true },
[127968] = { 4, 705, "INVTYPE_TRINKET", true },
}
-- Used to add extra GP if the item contains bonus stats
-- generally considered chargeable.
local ITEM_BONUS_GP = {
[40] = 0, -- avoidance, no material value
[41] = 0, -- leech, no material value
[42] = 25, -- speed, arguably useful, so 25 gp
[43] = 0, -- indestructible, no material value
[523] = 200, -- extra socket
[563] = 200, -- extra socket
[564] = 200, -- extra socket
[565] = 200, -- extra socket
[572] = 200, -- extra socket
}
-- The default quality threshold:
-- 0 - Poor
-- 1 - Uncommon
-- 2 - Common
-- 3 - Rare
-- 4 - Epic
-- 5 - Legendary
-- 6 - Artifact
local quality_threshold = 4
local recent_items_queue = {}
local recent_items_map = {}
-- Given a list of item bonuses, return the ilvl delta it represents
-- (15 for Heroic, 30 for Mythic)
local function GetItemBonusLevelDelta(itemBonuses)
for _, value in pairs(itemBonuses) do
-- Item modifiers for heroic are 566 and 570; mythic are 567 and 569
if value == 566 or value == 570 then return 15 end
if value == 567 or value == 569 then return 30 end
end
return 0
end
local function UpdateRecentLoot(itemLink)
if recent_items_map[itemLink] then return end
-- Debug("Adding %s to recent items", itemLink)
table.insert(recent_items_queue, 1, itemLink)
recent_items_map[itemLink] = true
if #recent_items_queue > 15 then
local itemLink = table.remove(recent_items_queue)
-- Debug("Removing %s from recent items", itemLink)
recent_items_map[itemLink] = nil
end
end
function lib:GetNumRecentItems()
return #recent_items_queue
end
function lib:GetRecentItemLink(i)
return recent_items_queue[i]
end
--- Return the currently set quality threshold.
function lib:GetQualityThreshold()
return quality_threshold
end
--- Set the minimum quality threshold.
-- @param itemQuality Lowest allowed item quality.
function lib:SetQualityThreshold(itemQuality)
itemQuality = itemQuality and tonumber(itemQuality)
if not itemQuality or itemQuality > 6 or itemQuality < 0 then
return error("Usage: SetQualityThreshold(itemQuality): 'itemQuality' - number [0,6].", 3)
end
quality_threshold = itemQuality
end
function lib:GetValue(item)
if not item then return end
local _, itemLink, rarity, level, _, _, _, _, equipLoc = GetItemInfo(item)
if not itemLink then return end
-- Get the item ID to check against known token IDs
local itemID = itemLink:match("item:(%d+)")
if not itemID then return end
itemID = tonumber(itemID)
-- For now, just use the actual ilvl, not the upgraded cost
-- level = ItemUtils:GetItemIlevel(item, level)
-- Check if item is relevant. Item is automatically relevant if it
-- is in CUSTOM_ITEM_DATA (as of 6.0, can no longer rely on ilvl alone
-- for these).
if level < 463 and not CUSTOM_ITEM_DATA[itemID] then
return nil, nil, level, rarity, equipLoc
end
-- Get the bonuses for the item to check against known bonuses
local itemBonuses = ItemUtils:BonusIDs(itemLink)
-- Check to see if there is custom data for this item ID
if CUSTOM_ITEM_DATA[itemID] then
rarity, level, equipLoc, useItemBonuses = unpack(CUSTOM_ITEM_DATA[itemID])
if useItemBonuses then
level = level + GetItemBonusLevelDelta(itemBonuses)
end
if not level then
return error("GetValue(item): could not determine item level from CUSTOM_ITEM_DATA.", 3)
end
end
-- Is the item above our minimum threshold?
if not rarity or rarity < quality_threshold then
return nil, nil, level, rarity, equipLoc
end
-- Does the item have bonus sockets or tertiary stats? If so,
-- set extra GP to apply later. We don't care about warforged
-- here as that uses the increased item level instead.
local extra_gp = 0
for _, value in pairs(itemBonuses) do
extra_gp = extra_gp + (ITEM_BONUS_GP[value] or 0)
end
UpdateRecentLoot(itemLink)
local slot_multiplier1 = EQUIPSLOT_MULTIPLIER_1[equipLoc]
local slot_multiplier2 = EQUIPSLOT_MULTIPLIER_2[equipLoc]
if not slot_multiplier1 then
return nil, nil, level, rarity, equipLoc
end
--[[ Hayword's custom ilvl calc ]]
local high = (level - 678.75) * (1000 / (735 - 678.75))
if CUSTOM_ITEM_DATA[itemID] or equipLoc == "INVTYPE_TRINKET" or equipLoc == "INVTYPE_RANGED" or equipLoc == "INVTYPE_2HWEAPON" then
return high * 2, nil, level, rarity, equipLoc
else
return high, nil, level, rarity, equipLoc
end
--[[ end custom ]]
-- 0.06973 is our coefficient so that ilvl 359 chests cost exactly
-- 1000gp. In 4.2 and higher, we renormalize to make ilvl 378
-- chests cost 1000. Repeat ad infinitum!
local standard_ilvl
local ilvl_denominator = 26
local version = select(4, GetBuildInfo())
local level_cap = MAX_PLAYER_LEVEL_TABLE[GetExpansionLevel()]
if version < 40200 then
standard_ilvl = 359
elseif version < 40300 then
standard_ilvl = 378
elseif version < 50200 then
standard_ilvl = 496
elseif version < 50400 then
standard_ilvl = 522
elseif version < 60000 or level_cap == 90 then
standard_ilvl = 553
elseif version < 60200 then
standard_ilvl = 680
ilvl_denominator = 30
else
standard_ilvl = 710
ilvl_denominator = 30
end
local multiplier = 1000 * 2 ^ (-standard_ilvl / ilvl_denominator)
local gp_base = multiplier * 2 ^ (level/ilvl_denominator)
local high = math.floor(0.5 + gp_base * slot_multiplier1) + extra_gp
local low = slot_multiplier2 and math.floor(0.5 + gp_base * slot_multiplier2) + extra_gp or nil
return high, low, level, rarity, equipLoc
end