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It would be pretty cool if the SDK could ship a separate Zenject-/Extenject compatible network manager implementation (probably locked behind a symbol like ZENJECT_DEFINED) which would allow for a more natural integration of the SDK into an already zenject-based unity project. The new implementation would be straightforward, removing the singleton logic entirely, replacing Update/OnDestroy with ITickable and IDisposable and swapping instance access here: 1, 2. If there's enough interest, I would be down to write a pull request for this.
The text was updated successfully, but these errors were encountered:
It would be pretty cool if the SDK could ship a separate Zenject-/Extenject compatible network manager implementation (probably locked behind a symbol like
ZENJECT_DEFINED
) which would allow for a more natural integration of the SDK into an already zenject-based unity project. The new implementation would be straightforward, removing the singleton logic entirely, replacing Update/OnDestroy with ITickable and IDisposable and swapping instance access here: 1, 2. If there's enough interest, I would be down to write a pull request for this.The text was updated successfully, but these errors were encountered: