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Merge pull request #101 from andyque/v4
add fbx-conv
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fbxconverter version 0.4 | ||
It is for cocos2d-x after version v3.3 | ||
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Convert .fbx to .c3t used by cocos2d-x. Thanks to libgdx fbx-conv. We use their code and do some change. | ||
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You can get the source code from the address below: | ||
https://github.com/lvlonggame/cocos2d-x-3rd-party-libs-src | ||
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USAGE: | ||
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Open a command line and enter into the fbx-conv directory, and then input the full path fbx-conv file (you can drag fbx-conv to command line directly) and then enter the parameters -a (-a means export both of c3t and c3b file, if parameter is empty we export c3b file by default), and then enter the file name which you want to convert. | ||
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Command line: | ||
cd [path of fbx-conv] | ||
xx/xx/fbx-conv [options] <input> | ||
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For example: | ||
1. cd /Users/xx/cocos2d-x-3rd-party-libs-bin/fbx-conv/mac | ||
2. /Users/xx/cocos2d-x-3rd-party-libs-bin/fbx-conv/mac/fbx-conv -a boss.FBX | ||
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You can use the -? option to see more help information. | ||
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Note: | ||
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1. Model need to have a material that contain one texture in the diffuse-channel at least. | ||
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2. About animation, we just support skeletal animation. | ||
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3. Just one skeletal animation object and no support multiple skeleton. | ||
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4. You can export multiple static model , so you can support a static scene. | ||
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5. The maximum amount of vertices or indices a mesh should less than 32767. |
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