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Releases: code-with-max/godot-google-play-iapp

v1.3-Godot-4.3

17 Feb 09:51
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Billing libraries update.
Tested.
Implemented in game Elements.

V 1.2 for Godot 4.3

15 Aug 23:01
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Plug-in version for Godot 4.3
Not tested yet, if get problems, please make issue here.

V 1.2 for Godot 4.2

21 Jun 16:35
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Separate release and debug plug-in versions.

func _get_android_libraries(platform: EditorExportPlatform, debug: bool) -> PackedStringArray:
		if debug:
			return PackedStringArray(["android_IAPP/AndroidIAPP-debug.aar"])
		else:
			return PackedStringArray(["android_IAPP/AndroidIAPP-release.aar"])

V 1.0 for Godot 4.2

15 Jun 21:54
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Debug version 1.0 for Godot 4.2