Releases
v13
Added
Server PAK feature.
New internet server browser backend using the CryMP HTTP API. Replaces the GameSpy stuff.
Map downloader. Maps are stored in the user folder to avoid write permission issues.
CryMP profiles.
RPC from the old multiplayer client.
Multiplayer object pickup and throw. Requires compatible SSM to be activated. See mp_pickup*
cvars.
First person spectator mode.
mp_circleJump
server-side cvar to enable the old circle jump glitch from 5767. Disabled by default.
mp_wallJump
server-side cvar to modify the wall jump glitch. The default value 1.0
means no modification.
mp_flyMode
server-side cvar to allow fly mode activation without DEVMODE. Disabled by default.
Colored kill log in IA.
Connection state info text.
log_Prefix
client-side cvar. See log_Prefix ?
.
Optional -logprefix
command line parameter to specify default value of log_Prefix
.
Optional -verbosity
command line parameter to specify default log verbosity.
New log implementation compatible with the old one.
mp_crymp
server-side cvar allowing server to enable new features incompatible with vanilla clients.
cursor_increment
and cursor_decrement
console commands to change mouse cursor visibility.
say
console command useful mainly for binding chat commands to keys.
Optional -dir
command line parameter to specify Crysis main directory. It allows the EXE to be placed anywhere.
Features from c1-launcher .
mp_menuSpeed
client-side cvar for changing speed of menu animations.
mp_weaponsOnBack
server-side cvar for activating the weapons-on-back feature from singleplayer.
mp_animationGrenadeSwitch
server-side cvar for activating the first person grenade switch animation.
mp_killMessages
server-side cvar for disabling the kill log.
Changed
Ranked servers are now marked with ^
.
Unreachable servers are now grayed out.
The log file is now stored in the user folder as CryMP-Client.log
by default.
Unlocked physical interactions with ragdolls. Useful mainly in singleplayer. See the mp_ragdollUnrestricted
cvar.
Binoculars now tag vehicles with drivers.
Show radar effect when nearby teammates are scanning and highlight them on radar.
Show friendly C4.
Show killer name tag always.
Allow some actions during network lag (chat, look around, modify weapon, zoom).
Enable weapon raise near doors to fix weapon/laser glitching through them.
Show player health/energy/suit/weapon info in spectator mode.
Show battle and kill log in spectator mode.
Show kick and ban reason.
Send recoil and zoom sway changes to server.
Default value of con_restricted
is 0
instead of 1
.
Default log verbosity is 0
instead of 1
.
Multiple game instances cannot use the same log file anymore. Use -logfile
or -root
to change the log file.
No annoying color codes ($0
.. $9
) in the log file anymore.
Log messages from other threads are not being silently dropped anymore.
All log messages can be disabled by setting log_Verbosity
or log_FileVerbosity
to -1
.
Optional high precision look direction serialization for the first person spectator mode. Enabled via mp_crymp 1
.
No automatic switch to menu when game window loses focus.
Third person view can be used without DEVMODE. Enabled via mp_thirdPerson 1
.
The CryGame DLL is not being used anymore.
Fixed
Lean glitches.
Scope glitches.
Missing bunker attack info.
Some game crashes.
Some minor player animation issues.
Some third person mode issues.
Some rail glitches.
Ghost bug.
Disappearing enemies on radar during continuous scanning.
AA tank low FPS bug.
StopFire RMI flood bug.
Mouse cursor visibility bugs.
Deprecated
cl_master
client-side cvar with GameSpy master server hostname.
Removed
Useless "times out" log messages.
Useless client-side chat log. It doesn't log chat messages from other players anyway.
Some GameSpy stuff (natneg, console commands, profile, server browser).
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