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From the way you describe it, it should work. Can you provide a simple example of world/plugin that shows the issue? |
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Hi, I have created a physics plugin for the simulation world, and I used the function dWebotsGetBodyFromDEF( ). The solid nodes in the scene tree have been defined with DEF names. These names were used as the variables of the function dWebotsGetBodyFromDEF( ). The physics plugin has been added to the worldinfo.
As a consequence, when the world was run, the function dWebotsGetBodyFromDEF( ) returned NULL.
could you give me some suggestions?
Thanks!
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