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Webots provides several functions to get the 3D position of a robot or an object: by taking the first derivative of the position you can determine the velocity. There are also some functions that can be used to get the velocity directly: Get Velocity in Controller CodeTo get the angular velocity of a robot (or robot part) in the robot's controller code: add a Gyro node to the robot (or robot part), then use the Get Velocity in SupervisorUsing the Get Velocity in Physics Plugin CodeIn the physics plugin you can use the ODE's |
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How can I get programmatically the linear/angular speed/velocity of an object or robot in Webots?
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