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The quality of the rendering depends on the Shapes resolution, on the setup of the Materials and on the setup of the Lights. The bigger the number of vertices is, the slower the simulation is (except obviously in fast mode). A tradeoff has to be found between these two components. To be efficient, Shapes should have a reasonable resolution. If a rule should be given, a Shape shouldn't exceed 1000 vertices. Exporting a Shape from a CAD software generates often meshes having a huge resolution. Reducing them to low poly meshes is recommended. The rendering is also closely related to the Materials. To set a Material without texture, set only its Appearance node. Then you can play with the The color field of the ElevationGrid shouldn't be used for a realistic rendering because it is not affected by the ambient light with the same way as the other Shapes. Here is a methodology to set up the lights:
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I need to improve the quality of the 3D rending in my simulation without sacrificing the speed. Any hints?
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