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locale.mm
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#include "platform/locale.hpp"
#import <Foundation/Foundation.h>
namespace platform
{
Locale NSLocale2Locale(NSLocale *locale)
{
return {locale.languageCode ? [locale.languageCode UTF8String] : "",
locale.countryCode ? [locale.countryCode UTF8String] : "",
locale.currencyCode ? [locale.currencyCode UTF8String] : "",
locale.decimalSeparator ? [locale.decimalSeparator UTF8String] : ".",
locale.groupingSeparator ? [locale.groupingSeparator UTF8String] : kNarrowNonBreakingSpace};
}
Locale GetCurrentLocale()
{
return NSLocale2Locale([NSLocale currentLocale]);
}
bool GetLocale(std::string localeName, Locale& result)
{
NSLocale *loc = [[NSLocale alloc] initWithLocaleIdentifier: @(localeName.c_str())];
if (!loc)
return false;
result = NSLocale2Locale(loc);
return true;
}
} // namespace platform