- Hide mouse cursor:
c.renderer.window().set_cursor_visible(false);
- Center camera:
main_camera_mut().center = Vec2::from([x, y]);
- Zoom camera:
main_camera_mut().zoom = f32;
- Resolution:
GameConfig { resolution: ResolutionConfig::Physical(u32, u32), minimum_resolution: ResolutionConfig::Physical(u32, u32), ..config }