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Groq is great, system role next? #105
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So, I'm currently working on revamping how we handle command settings because the current setup is a total mess. Everything's stored in this commands:
- name: '!solly'
type: quick-query
provider: open-ai
model: gpt-3.5-turbo-1106
model_settings:
max_tokens: 60
chat_settings:
# This should resolve the issue.
# It stores the soldier's (prompts/soldier.txt) prompt in the system's role message.
prompt-file: soldier
message-suffix: 'End your response with "I love buckets btw."'
enable-soft-limit: false
allow-prompt-overwrite: false
allow-long: false
traits:
- admin-only
- openai-moderated
- empty-prompt-message-response:
- "Hello there! I'm ChatGPT, integrated into Team Fortress 2. Ask me anything!" There are some things that need to be considered to deem this feature complete. I haven't decided what to do with chats because there is 1 global chat and 1 private chat for each user. Anyway, if you want to experiment with it, the available traits and settings are in the |
Hello, @dborodin836. |
Hmm, I tried the built-in !solly command, but I changed it a bit. Instead of OpenAI, I used Groq, and removed the admin-only trait. However, sometimes it responds like a generic AI instead of acting like a soldier. And its responses are way more than the set |
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I haven't closely tested them but |
I didn't manage to find what caused that, but I did find a few other bugs. There's still a possibility that it was just a coincidence, but that's weird nonetheless. I will check that a bit more deeply when the documentation is finished. |
The Groq's speed is impressive, the responses are instant as if all of them were pre-made. But it lacks personality.
While we have
CUSTOM_PROMPT
that addresses this issue, it would be nice to utilize the system role to determine its behavior.I believe it's more efficient than inputting
[user message] (act like Soldier from the 2007 hit game Team Fortress 2. Soldier talks like blah blah blah... He likes buckets and blah blah blah...)
every single time.
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