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game_screen.dart
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/*
* Copyright (c) 2019 by Gerrit Grunwald
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:spacefl/game/game.dart';
import 'package:spacefl/widgets/game_board.dart';
class GameScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return SizedBox.expand(
child: RawKeyboardListener(
autofocus: true,
onKey: _createGameKeyHandler(Game.instance()),
focusNode: FocusNode(),
child: GameBoard(),
),
);
}
}
final _keyDownMap = <LogicalKeyboardKey, GameEvent>{
LogicalKeyboardKey.arrowUp: GameEvent.accelerateUp,
LogicalKeyboardKey.arrowDown: GameEvent.accelerateDown,
LogicalKeyboardKey.arrowLeft: GameEvent.accelerateLeft,
LogicalKeyboardKey.arrowRight: GameEvent.accelerateRight,
LogicalKeyboardKey.keyS: GameEvent.activateShield,
LogicalKeyboardKey.keyR: GameEvent.fireRocket,
LogicalKeyboardKey.space: GameEvent.fireTorpedo,
};
final _keyUpMap = <LogicalKeyboardKey, GameEvent>{
LogicalKeyboardKey.arrowUp: GameEvent.decelerateUp,
LogicalKeyboardKey.arrowDown: GameEvent.decelerateDown,
LogicalKeyboardKey.arrowLeft: GameEvent.decelerateLeft,
LogicalKeyboardKey.arrowRight: GameEvent.decelerateRight,
};
Function _createGameKeyHandler(Game game) {
return (RawKeyEvent e) {
final keyMap = e is RawKeyDownEvent ? _keyDownMap : _keyUpMap;
_sendEventToGame(keyMap, e.logicalKey, game);
};
}
void _sendEventToGame(Map<LogicalKeyboardKey, GameEvent> keyMap, LogicalKeyboardKey key, Game game) {
final gameEvent = keyMap[key];
if (gameEvent != null) {
game.handleEvent(gameEvent);
}
}