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news update
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CraftSim.toc

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## Title: CraftSim
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## Notes: Calculates the average profit based on your profession stats and other tools for dragonflight gold making
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## Author: genju
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## Version: 17.0.5
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## Version: 17.0.6
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## X-Curse-Project-ID: 705015
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## X-Wago-ID: 0mNwaPKo
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## X-WoWI-ID: 26519

Data/News.lua

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@@ -15,6 +15,8 @@ function CraftSim.NEWS:GET_NEWS(itemMap)
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local news = {
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f.bb(" Hello and thank you for using CraftSim!\n"),
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f.bb(" ( You are awesome! )"),
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newP("17.0.6"),
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f.p .. "Fixed Enchanting Specialization Data Bug",
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newP("17.0.5"),
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f.P .. f.l("The War Within") .. " Update",
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f.P .. "Behold! Many updates to come to adapt" .. f.l(" CraftSim"),
@@ -30,67 +32,6 @@ function CraftSim.NEWS:GET_NEWS(itemMap)
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f.a .. f.bb("https://github.com/Williwams"),
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f.a .. f.bb("https://github.com/rowaasr13"),
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f.a .. f.bb("https://github.com/EloMoose"),
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newP("16.1.8"),
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f.P .. "Fixed 10.2.7 Bugs",
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f.p .. "Fixed module collapsed content showing on tab switch",
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newP("16.1.7"),
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f.P .. "A lot of internal code optimizations to",
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f.a .. "prepare for TWW testing/updates",
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f.s .. "Added a command to reset craftsim's database",
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f.a .. f.l("'/craftsim resetdb'"),
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f.p .. "Fixed " .. f.bb("Simulation Mode") .. " Crafting Details opacity",
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f.p .. "DB Migration fixes",
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f.p .. f.bb("CraftQueue") .. " unsaved amount now shows a little asterix",
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f.a .. "- Including a tooltip",
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f.p .. "Fixed errors with NPC professions",
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f.p .. "Contribution thanks:",
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f.a .. "- " .. f.bb("https://github.com/rowaasr13"),
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supporterListUpdate,
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newP("16.0.0"),
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f.P .. "Introducing " .. f.bb("Sub Recipes Optimization"),
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f.a .. "- " .. f.l("CraftSim") .. " is now able to optimize and cache",
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f.a .. " crafting cost details for reagents",
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f.a .. " " .. f.r("This is still experimental"),
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f.P .. "All modules now are put into the UI front on click",
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f.P .. "Thanks go to " .. f.bb("https://github.com/netouss"),
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f.a .. "for helping with beta testing and more!",
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f.P .. f.g("CraftQueue"),
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f.a .. "- New Recipe Queue Mode: " .. f.bb("Target Mode"),
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f.a .. "- Configure a target item count for a queued recipe",
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f.a .. "- This is default for any automatically queued sub crafts",
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f.a .. "- A minimum craft amount is calculated by CraftSim",
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f.a .. "- But can be adjusted in the " .. f.bb("Restock Options") .. " Tab",
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f.a .. "- Adjusting the craft amount for a queued recipe now",
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f.a .. " requires ENTER to be pressed to update the queue",
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f.P .. f.g("Cost Details") .. " renamed to " .. f.g("Cost Optimization"),
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f.a .. "- Now shows the lowest expected crafting costs for an item",
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f.a .. " if you or one of your alts are able to craft it (and its cached)",
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f.a .. "- Subcrafting costs are considered if",
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f.a .. " you enable it in the module",
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f.a .. "- Now has a " .. f.g("Sub Recipe Options") .. " Tab to configure sub crafts",
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f.P .. f.g("Recipe Scan"),
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f.a .. "- Added a Recipe Scan Option to toggle " .. f.bb("sub crafts"),
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f.a .. "- Current cooldown charges are now shown besides",
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f.a .. " the recipe name",
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f.a .. "- The alt profession list is now more consistently sorted",
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f.P .. f.g("Average Profit"),
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f.a .. "- Removed Explanation and Statistics Button (-> new modules)",
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f.a .. "- Refactored the profit and stat weight display",
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f.a .. "and added tooltips",
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f.P .. f.g("Explanations"),
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f.a .. "- New Module moved from Average Profit",
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f.P .. f.g("Statistics"),
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f.a .. "- New Module moved from Average Profit",
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f.p .. f.bb("Cooldowns"),
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f.a .. "- Fixed a bug when displaying a cooldown that is fully charged",
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f.p .. f.bb("CraftResults"),
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f.a .. "- Fixed a Typo in the Item Result Log saying 'Profit: :'",
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f.a .. " instead of 'Saved Reagents:",
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f.p .. "Fixed a bug leading to an error when moving a",
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f.a .. "frame while crafting",
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f.p .. "Russian Translation Update",
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f.a .. "- Thanks to " .. f.bb("https://github.com/SerGlushko"),
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}
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return table.concat(news, "\n")
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end

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