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Move the project from sourceforge to GitHub
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2015-08-03 | ||
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* Move the project from sourceforge.net to GitHub | ||
* Change the licence from MPL 1.1 to MPL 2.0 | ||
* Change documentation format from TXT to MD | ||
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2006-09-28 | ||
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* JETRIS version 1.1 | ||
* Help dialog in the help menu added | ||
* Splash screen added | ||
* Faster HiScore publishing | ||
* HiScore are now painted red, so a player wont get confused | ||
* Fixed bug when pressing the cancel button on 'Enter your name' dialog | ||
* A pause bug was fixed | ||
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2006-09-26 | ||
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* Initial release, JETRIS version 1.0 |
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#!/bin/sh | ||
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java -jar JETRIS.jar |
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rem Batch file to run JETRIS on Windows | ||
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start javaw -jar JETRIS.jar |
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# Jetris 1.1 - A Java-Based Tetris Clone | ||
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### This Readme includes: | ||
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1. System requirements | ||
2. Running JETRIS on your system | ||
3. How to play | ||
4. Scoring System | ||
6. Saving your old HiScores after version update | ||
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1. System requirements | ||
---------------------- | ||
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Jetris is written in JAVA programming language, this means that it can be run on any Operating System which has JAVA Runtime Environment (JRE). | ||
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You need JRE 1.5.0 (also know as JRE 5) or above. If you have an older JRE version then you will get an error message and the program will exit. | ||
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You can download JRE for free at www.java.com | ||
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2. Running JETRIS on your system | ||
-------------------------------- | ||
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To start JETRIS try one of the following options: | ||
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* Double click on the JAR File to start JETRIS. If this didn't work, then you didn't associate your JAR Files with your JRE. | ||
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* Double click on JETRIS.bat for Windows users or on JETRIS for Linux users. | ||
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* Open the console go to your JETRIS folder and type: | ||
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java -jar JETRIS.jar | ||
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### For example: | ||
You have a Windows Operating System, your JETRIS folder is C:\JETRIS then: | ||
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Open Start Menu -> Run type "cmd" in the console type "cd C:\JETRIS" hit Enter then type "java -jar JETRIS.jar" hit Enter | ||
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3. How to play | ||
-------------- | ||
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Use the following keys to play JETRIS: | ||
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* A or Left Arrow - Move the figure to left | ||
* D or Right Arrow - Move the figure to right | ||
* W or Up Arrow - Rotate the figure | ||
* S or Down Arrow - Move the figure quick down | ||
* Space - Drop the figure immediately | ||
* P or 'Pause' Button - Pause | ||
* R or 'Restart' Button - Restart | ||
* H - View HiScore | ||
* Esc - Exit | ||
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4. Scoring System | ||
----------------- | ||
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* Clearing 1 Line at once, gives You 100 points + 5 x the current level | ||
* Clearing 2 Line at once, gives You 400 points + 20 x the current level | ||
* Clearing 3 Line at once, gives You 900 points + 45 x the current level | ||
* Clearing 4 Line at once, gives You 1600 points + 80 x the current level | ||
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### For example: | ||
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The current level is 20 (the highest level) and You clear 4 Lines at once, then You get 1600 + 80 x 20 = 2 x 1600 = 3200. So on level 20 you are making twice as much points as on level 0. | ||
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5. Saving your old HiScores after version update | ||
------------------------------------------------ | ||
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Copy the old JETRIS.dat File to your new version of Jetris folder. | ||
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import net.sourceforge.jetris.JetrisMainFrame; | ||
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public class JetrisMain { | ||
public static void main(String[] args) { | ||
JetrisMainFrame mf = new JetrisMainFrame(); | ||
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} | ||
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} |
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package net.sourceforge.jetris; | ||
import java.awt.Color; | ||
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public abstract class Figure { | ||
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protected final static int I = 1; | ||
protected final static int T = 2; | ||
protected final static int O = 3; | ||
protected final static int L = 4; | ||
protected final static int J = 5; | ||
protected final static int S = 6; | ||
protected final static int Z = 7; | ||
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protected final static Color COL_I = Color.RED; | ||
protected final static Color COL_T = Color.GRAY; | ||
protected final static Color COL_O = Color.CYAN; | ||
protected final static Color COL_L = Color.ORANGE; | ||
protected final static Color COL_J = Color.MAGENTA; | ||
protected final static Color COL_S = Color.BLUE; | ||
protected final static Color COL_Z = Color.GREEN; | ||
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protected int[] arrX; | ||
protected int[] arrY; | ||
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protected int offsetX; | ||
protected int offsetY; | ||
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protected int offsetXLast; | ||
protected int offsetYLast; | ||
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protected Figure(int[] arrX, int[]arrY) { | ||
this.arrX = arrX; | ||
this.arrY = arrY; | ||
offsetYLast = offsetY = 0; | ||
offsetXLast = offsetX = 4; | ||
} | ||
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protected int getMaxRightOffset() { | ||
int r = Integer.MIN_VALUE; | ||
for (int i = 0; i < arrX.length; i++) { | ||
if(r < arrX[i]) r = arrX[i]; | ||
} | ||
return r+offsetX; | ||
} | ||
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protected void setOffset(int x, int y) { | ||
offsetXLast = offsetX; | ||
offsetYLast = offsetY; | ||
offsetX = x; | ||
offsetY = y; | ||
} | ||
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protected void resetOffsets() { | ||
offsetX = offsetY = offsetXLast = offsetYLast = 0; | ||
} | ||
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protected abstract void rotationRight(); | ||
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protected abstract void rotationLeft(); | ||
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protected abstract int getGridVal(); | ||
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protected abstract Color getGolor(); | ||
} |
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package net.sourceforge.jetris; | ||
import java.util.Random; | ||
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/* FigureFactory created on 14.09.2006 */ | ||
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public class FigureFactory { | ||
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Random r; | ||
private int[] counts; | ||
private int lastLastOne; | ||
private int lastOne; | ||
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FigureFactory() { | ||
r = new Random(); | ||
counts = new int[7]; | ||
} | ||
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Figure getRandomFigure() { | ||
Figure f; | ||
int i = r.nextInt(7); | ||
while(lastLastOne == lastOne && lastOne == i+1) { | ||
i = r.nextInt(7); | ||
} | ||
switch (i) { | ||
case 0: f = new FigureI(); break; | ||
case 1: f = new FigureT(); break; | ||
case 2: f = new FigureO(); break; | ||
case 3: f = new FigureL(); break; | ||
case 4: f = new FigureJ(); break; | ||
case 5: f = new FigureS(); break; | ||
default: f = new FigureZ(); break; | ||
} | ||
lastLastOne = lastOne; | ||
lastOne = i+1; | ||
counts[i]++; | ||
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i = r.nextInt(4); | ||
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for (int j = 0; j < i; j++) { | ||
f.rotationRight(); | ||
} | ||
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return f; | ||
} | ||
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protected int[] getCounts() { | ||
return counts; | ||
} | ||
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protected void resetCounts() { | ||
for (int i = 0; i < counts.length; i++) { | ||
counts[i] = 0; | ||
} | ||
} | ||
} |
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