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v2.20.6 (build 8700)

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@dgrfactory dgrfactory released this 05 Feb 09:50

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🔽 SNES SPC700 Player package [*1]
🔽 Improved SNESAPU.DLL only [*2]

  • The README included in this package is written in Japanese, if you want help in English please visit the wiki page.
  • This application supports display in English, but if some characters appear corrupted, modify the SPCPLAY.INI file according to the FAQ.
  • [*2] This SNESAPU.DLL is larger file size than within "SNES SPC700 Player package" because it included additional APIs for 3rd-party players.

Malware may be detected in some vendors by VirusTotal, but this is likely a false-positive due to AI/heuristic scanning.
If you worried about it, use other players (see details: #51 or FAQ), or build it yourself from code.
VirusTotal check results: SPCPLAY.EXE [*1], SNESAPU.DLL [*1], SNESAPU.DLL [*2]

v2.20.5 -> v2.20.6

SPCPLAY.EXE

  • [BUG] #70 The time gauge bar will reset when the playback time exceeds about 7:56. (Thanks! @Argonfunk )
  • [BUG] The sound device may be selected incorrectly the next time started, when the sound device name cannot be obtained.
  • Most Win32 ANSI API calls have been replaced to the WIDE API.
    • File paths in the playlist are saved in UTF-8, but playlist files from previous version can still be loaded.
      • ⚠️ Conversely, playlist files saved in this or later version cannot be loaded in older versions.
    • The SPCPLAY.INI file also be changed ANSI to UTF-8, so some settings (FONTNAME, DEVNAME) may be lost when it was written in multi-byte characters.
      • Therefore, the sound device selected may not be the same as when last exited the old version.

SNESAPU.DLL

  • Minor implementation fixes for loading Script700 files using try700 API.