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The JavaScript user guide mentions the PhysicsHooks interface and functions, and how they work,
but it does not seem to mention where to supply the physics hooks (second parameter of World.step()
).
https://rapier.rs/docs/user_guides/javascript/advanced_collision_detection_js#physics-hooks
The other user guides mention this in the second paragraph under "Physics hooks":
Physics hooks are given as an argument of the PhysicsPipeline::step and CollisionPipeline::step methods. [...]
https://rapier.rs/docs/user_guides/rust/advanced_collision_detection#physics-hooks
Physics hooks are given as a type argument to RapierPhysicsPlugin. [...]
https://rapier.rs/docs/user_guides/bevy_plugin/advanced_collision_detection#physics-hooks
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