-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathchandlingsvr.inc
170 lines (155 loc) · 4.58 KB
/
chandlingsvr.inc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
/*
* SA:MP CHandling Server plugin
* Server-controlled vehicle handling values & per-vehicle handlings
*
* Author: .silent
*
* http://github.com/dotSILENT/chandling-svr
*
*/
#if defined _chandlingsvr_included
#endinput
#endif
#define _chandlingsvr_included
enum CHandlingAttrib
{
HANDL_IDENTIFIER = 1, // A
HANDL_FMASS, // B
HANDL_FTURNMASS, // c
HANDL_FDRAGMULTIPLIER, // D
HANDL_CENTREOFMASS_X, // F
HANDL_CENTREOFMASS_Y, // G
HANDL_CENTREOFMASS_Z, // H
HANDL_NPERCENTSUBMERGED, // I
HANDL_FTRACTIONMULTIPLIER, // J
HANDL_FTRACTIONLOSS, // K
HANDL_FTRACTIONBIAS, // L
HANDL_TR_NNUMBEROFGEARS, // M // transmission data, full name is too long for pawn
HANDL_TR_FMAXVELOCITY, // N
HANDL_TR_FENGINEACCELERATION, // O
HANDL_TR_FENGINEINERTIA, // P
HANDL_TR_NDRIVETYPE, // Q
HANDL_TR_NENGINETYPE, // R
HANDL_FBRAKEDECELERATION, // S
HANDL_FBRAKEBIAS, // T
HANDL_BABS, // U
HANDL_FSTEERINGLOCK, // V
HANDL_FSUSPENSIONFORCELEVEL, // a
HANDL_FSUSPENSIONDAMPINGLEVEL, // b
HANDL_FSUSPENSIONHIGHSPDCOMDAMP, // c
HANDL_FSUSPENSIONUPPERLIMIT, // d
HANDL_FSUSPENSIONLOWERLIMIT, // e
HANDL_FSUSPENSIONBIAS, // f
HANDL_FSUSPENSIONANTIDIVEMULT, // g
HANDL_FSEATOFFSETDISTANCE, // aa
HANDL_FCOLLISIONDAMAGEMULT, // ab
HANDL_NMONETARYVALUE, // ac
HANDL_MODELFLAGS, // af
HANDL_HANDLINGFLAGS, // ag
HANDL_FRONTLIGHTS, // ah
HANDL_REARLIGHTS, // ai
HANDL_ANIMGROUP // aj
};
/* Handling flags */
enum
{
HFLAG_1G_BOOST = 0x1,
HFLAG_2G_BOOST = 0x2,
HFLAG_NPC_ANTI_ROLL = 0x4,
HFLAG_NPC_NEUTRAL_HANDL = 0x8,
HFLAG_NO_HANDBRAKE = 0x10,
HFLAG_STEER_REARWHEELS = 0x20,
HFLAG_HB_REARWHEEL_STEER = 0x40,
HFLAG_ALT_STEER_OPT = 0x80,
HFLAG_WHEEL_F_NARROW2 = 0x100,
HFLAG_WHEEL_F_NARROW = 0x200,
HFLAG_WHEEL_F_WIDE = 0x400,
HFLAG_WHEEL_F_WIDE2 = 0x800,
HFLAG_WHEEL_R_NARROW2 = 0x1000,
HFLAG_WHEEL_R_NARROW = 0x2000,
HFLAG_WHEEL_R_WIDE = 0x4000,
HFLAG_WHEEL_R_WIDE2 = 0x8000,
HFLAG_HYDRAULIC_GEOM = 0x10000,
HFLAG_HYDRAULIC_INST = 0x20000,
HFLAG_HYDRAULIC_NONE = 0x40000,
HFLAG_NOS_INST = 0x80000,
HFLAG_OFFROAD_ABILITY = 0x100000,
HFLAG_OFFROAD_ABILITY2 = 0x200000,
HFLAG_HALOGEN_LIGHTS = 0x400000,
HFLAG_PROC_REARWHEEL_1ST = 0x800000,
HFLAG_USE_MAXSP_LIMIT = 0x1000000,
HFLAG_LOW_RIDER = 0x2000000,
HFLAG_STREET_RACER = 0x4000000,
HFLAG_SWINGING_CHASSIS = 0x10000000
};
/* Model flags */
enum
{
MFLAG_IS_VAN = 0x1,
MFLAG_IS_BUS = 0x2,
MFLAG_IS_LOW = 0x4,
MFLAG_IS_BIG = 0x8,
MFLAG_REVERSE_BONNET = 0x10,
MFLAG_HANGING_BOOT = 0x20,
MFLAG_TAILGATE_BOOT = 0x40,
MFLAG_NOSWING_BOOT = 0x80,
MFLAG_NO_DOORS = 0x100,
MFLAG_TANDEM_SEATS = 0x200,
MFLAG_SIT_IN_BOAT = 0x400,
MFLAG_CONVERTIBLE = 0x800,
MFLAG_NO_EXHAUST = 0x1000,
MFLAG_DOUBLE_EXHAUST = 0x2000,
MFLAG_NO1FPS_LOOK_BEHIND = 0x4000,
MFLAG_FORCE_DOOR_CHECK = 0x8000,
MFLAG_AXLE_F_NOTILT = 0x10000,
MFLAG_AXLE_F_SOLID = 0x20000,
MFLAG_AXLE_F_MCPHERSON = 0x40000,
MFLAG_AXLE_F_REVERSE = 0x80000,
MFLAG_AXLE_R_NOTILT = 0x100000,
MFLAG_AXLE_R_SOLID = 0x200000,
MFLAG_AXLE_R_MCPHERSON = 0x400000,
MFLAG_AXLE_R_REVERSE = 0x800000,
MFLAG_IS_BIKE = 0x1000000,
MFLAG_IS_HELI = 0x2000000,
MFLAG_IS_PLANE = 0x4000000,
MFLAG_IS_BOAT = 0x8000000,
MFLAG_BOUNCE_PANELS = 0x10000000,
MFLAG_DOUBLE_RWHEELS = 0x20000000,
MFLAG_FORCE_GROUND_CLEARANCE = 0x40000000,
MFLAG_IS_HATCHBACK = 0x80000000
};
/* Utilities for accessing bit flag values */
#define FLAG_IS_ENABLED(%0,%1) (%0 & %1)
#define FLAG_ENABLE(%0,%1) (%0 |= (%1))
#define FLAG_DISABLE(%0,%1) (%0 &= ~(%1))
#define FLAG_FLIP(%0,%1) (%0 ^= %1)
enum CHandlingLights
{
LIGHTS_LONG,
LIGHTS_SMALL,
LIGHTS_BIG,
LIGHTS_TALL
};
enum CHandlingAttribType
{
TYPE_NONE,
TYPE_UINT,
TYPE_FLOAT,
TYPE_BYTE,
TYPE_FLAG
};
/* Natives list */
native CHandlingAttribType:GetHandlingAttribType(CHandlingAttrib:attribute);
native IsPlayerUsingCHandling(playerid);
native ResetModelHandling(modelid);
native ResetVehicleHandling(vehicleid);
native SetVehicleHandlingFloat(vehicleid, CHandlingAttrib:attribute, Float:value);
native SetVehicleHandlingInt(vehicleid, CHandlingAttrib:attribute, value);
native SetModelHandlingFloat(modelid, CHandlingAttrib:attribute, Float:value);
native SetModelHandlingInt(modelid, CHandlingAttrib:attribute, value);
native GetVehicleHandlingFloat(vehicleid, CHandlingAttrib:attribute, &Float:result);
native GetVehicleHandlingInt(vehicleid, CHandlingAttrib:attribute, &result);
native GetModelHandlingFloat(modelid, CHandlingAttrib:attribute, &Float:result);
native GetModelHandlingInt(modelid, CHandlingAttrib:attribute, &result);
native GetDefaultHandlingFloat(modelid, CHandlingAttrib:attribute, &Float:value);
native GetDefaultHandlingInt(modelid, CHandlingAttrib:attribute, &value);