-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathRipFight.csproj
81 lines (81 loc) · 3.52 KB
/
RipFight.csproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{B346B204-42F4-4157-82B0-3469AFA432AC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>RipFight</RootNamespace>
<AssemblyName>RipFight</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PlatformTarget>x86</PlatformTarget>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>Deps\Assembly-CSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="MelonLoader">
<HintPath>Deps\MelonLoader.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>Deps\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Console\ConsoleGUI.cs" />
<Compile Include="Console\ConsoleManager.cs" />
<Compile Include="DiscordSDK\ActivityManager.cs" />
<Compile Include="DiscordSDK\Constants.cs" />
<Compile Include="DiscordSDK\Core.cs" />
<Compile Include="DiscordSDK\ImageManager.cs" />
<Compile Include="DiscordSDK\LobbyManager.cs" />
<Compile Include="DiscordSDK\StorageManager.cs" />
<Compile Include="DiscordSDK\StoreManager.cs" />
<Compile Include="Helper.cs" />
<Compile Include="MainMod.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="RFLevelManager.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Deps\Assembly-CSharp.dll" />
<Content Include="Deps\discord_game_sdk.dll" />
<Content Include="Deps\MelonLoader.dll" />
<Content Include="Deps\UnityEngine.dll" />
<Content Include="Notes.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>