diff --git a/Components/LiveSplit.Skyrim.dll b/Components/LiveSplit.Skyrim.dll index 7078eb7..061b4c9 100644 Binary files a/Components/LiveSplit.Skyrim.dll and b/Components/LiveSplit.Skyrim.dll differ diff --git a/Components/update.LiveSplit.Skyrim.xml b/Components/update.LiveSplit.Skyrim.xml index 3b432ba..291e877 100644 --- a/Components/update.LiveSplit.Skyrim.xml +++ b/Components/update.LiveSplit.Skyrim.xml @@ -1,4 +1,14 @@ + + + + + + + Fixed incorrect Helgen autosplit. + + + diff --git a/GameMemory.cs b/GameMemory.cs index 86ae997..f7cf7d3 100644 --- a/GameMemory.cs +++ b/GameMemory.cs @@ -252,7 +252,7 @@ void MemoryReadThread() // }, null); // if loadscreen starts while leaving helgen - if (locationID == (int)Locations.HelgenKeep01) + if (locationID == (int)Locations.HelgenKeep01 && world_X == -2 && world_Y == -5) { // Helgen split Trace.WriteLine(String.Format("[NoLoads] Helgen Split - {0}", frameCounter)); diff --git a/Properties/AssemblyInfo.cs b/Properties/AssemblyInfo.cs index 456408d..823ed3d 100644 --- a/Properties/AssemblyInfo.cs +++ b/Properties/AssemblyInfo.cs @@ -33,7 +33,7 @@ // You can specify all the values or you can default the Build and Revision Numbers // by using the '*' as shown below: // [assembly: AssemblyVersion("1.0.*")] -[assembly: AssemblyVersion("1.4.0.0")] -[assembly: AssemblyFileVersion("1.4.0.0")] +[assembly: AssemblyVersion("1.4.1.0")] +[assembly: AssemblyFileVersion("1.4.1.0")] [assembly: ComponentFactory(typeof(SkyrimFactory))]