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main.py
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import numpy as np
import PIL
import random
import tkinter as TK
from PIL import Image, ImageTk
from tkinter import filedialog
import xml.etree.ElementTree as ET
import pyglet
atlas_bonbon=np.asanyarray(PIL.Image.open("assets/assets_candy.png"))
L_couleur=["yellow","blue","red","green","magenta"]
L_direction=["V","H"]
L_flux=["source","puits",""]
L_orientation=["haut","bas","gauche","droite",""]
def icon(i,j):
#return a 100x100 icon at position i,j
return atlas_bonbon[i*100:(i+1)*100,j*100:(j+1)*100]
def display(icon):
return PIL.Image.fromarray(icon)
def combine(icon1,icon2):
#combine two icons
img1=display(icon1)
img2=display(icon2)
img=PIL.Image.new("RGBA",(100,100))
img.paste(img1,(0,0))
img.paste(img2,(0,0),mask=img2)
return np.asanyarray(img)
def l():
global J
J=Jeu(n=7,m=8)
J.start()
def play_random_sound():
L_sound=["assets\sounds\Delicious!.ogg","assets\sounds\Divine!.ogg","assets\sounds\Sweet!.ogg","assets\sounds\Tasty!.ogg"]
sound=pyglet.media.load(random.choice(L_sound))
sound.play()
class Element():
"""Classe de tout les éléments possibles d'une case"""
def get_icon(self):
return self._icon
def set_icon(self,icon):
if isinstance(icon,np.ndarray):
self._icon=icon
else:
raise TypeError("icon must be an np.ndarray'")
icon=property(get_icon,set_icon)
def __init__(self) -> None:
self._icon=icon(6,6)
class Bonbon_normal(Element):
"""Est un bonbon normal, il a une couleur"""
def get_couleur(self):
return self._couleur
def set_couleur(self,couleur):
if couleur in L_couleur:
self._couleur=couleur
else:
raise ValueError("couleur must be in "+str(L_couleur))
couleur=property(get_couleur,set_couleur)
def __init__(self,couleur="Ja") -> None:
super().__init__()
if couleur in L_couleur:
self._couleur=couleur
else:
self._couleur="yellow"
self.icon=icon(0,L_couleur.index(self.couleur))
def __repr__(self) -> str:
return ""+self.couleur
def __str__(self) -> str:
return ""+self.couleur
class Bonus(Element):
"""Regroupe tout les bonus, n'as aucune méthode"""
pass
class Roquette(Bonus):
"""Est une roquette, a une direction"""
def get_direction(self):
return self._direction
def set_direction(self,direction):
if direction in L_direction:
self._direction=direction
else:
raise ValueError("direction must be in "+str(L_direction))
direction=property(get_direction,set_direction)
def __init__(self,direction):
super().__init__()
if direction in L_direction:
self._direction=direction
else:
self._direction="H"
self.icon=icon(4,L_direction.index(self.direction))
def __repr__(self) -> str:
return "Roquette"
def __str__(self) -> str:
return "Roquette"
class Bombe(Bonus):
"""Est une bombe avec un rayon d'effet"""
def __init__(self):
super().__init__()
self.icon=icon(4,2)
def __repr__(self) -> str:
return "Bombe"
def __str__(self) -> str:
return "Bombe"
class Avion(Bonus):
def __init__(self):
super().__init__()
self.icon=icon(4,3)
def __repr__(self) -> str:
return "Avion"
def __str__(self) -> str:
return "Avion"
class Déflagrateur(Bonus):
def __init__(self):
super().__init__()
self.icon=icon(0,5)
def __repr__(self) -> str:
return "Déflagateur"
def __str__(self) -> str:
return "Déflagateur"
class Etoile(Bonus):
def __init__(self):
super().__init__()
self.icon=icon(3,6)
def __repr__(self) -> str:
return "Etoile"
def __str__(self) -> str:
return "Etoile"
class Vide(Element):
"""Est un élément vide,
il garantit qu'il a toute les attribut et toutes les méthodes d'un élément"""
def __init__(self) -> None:
super().__init__()
def __repr__(self) -> str:
return "Vide"
def __str__(self) -> str:
return "Vide"
#définition des cases vide normal et gelée
class Case():
"""Est une des cellules de la grille
Si elle n'est pas une sous classe Normale ou gelée, c'est une case vide"""
def get_i(self):
return self._i
def set_i(self,i):
if isinstance(i,int):
self._i=i
else:
raise TypeError("i must be an int")
i=property(get_i,set_i)
def get_j(self):
return self._j
def set_j(self,j):
if isinstance(j,int):
self._j=j
else:
raise TypeError("j must be an int")
j=property(get_j,set_j)
def get_flux(self):
return self._flux
def set_flux(self,flux):
if flux in L_flux:
self._flux=flux
else:
raise ValueError("flux must be in "+str(L_flux))
flux=property(get_flux,set_flux)
def get_orientation(self):
return self._orientation
def set_orientation(self,orientation):
if orientation in L_orientation:
self._orientation=orientation
else:
raise ValueError("orientation must be in "+str(L_orientation))
orientation=property(get_orientation,set_orientation)
def get_icon_placement(self):
return self._icon_placement
def set_icon_placement(self,icon_placement):
if isinstance(icon_placement,tuple) and len(icon_placement)==2 and isinstance(icon_placement[0],int) and isinstance(icon_placement[1],int):
self._icon_placement=icon_placement
else:
raise TypeError("icon_placement must be a tuple of 2 int")
icon_placement=property(get_icon_placement,set_icon_placement)
def get_teleporter(self):
return self._teleporter
def set_teleporter(self,teleporter):
if isinstance(teleporter,tuple) and len(teleporter)==2 and isinstance(teleporter[0],int) and isinstance(teleporter[1],int):
self._teleporter=teleporter
else:
raise TypeError("teleporter must be a tuple of 2 int")
teleporter=property(get_teleporter,set_teleporter)
def get_teleporter_exit(self):
return self._teleporter_exit
def set_teleporter_exit(self,teleporter_exit):
if isinstance(teleporter_exit,bool):
self._teleporter_exit=teleporter_exit
else:
raise TypeError("teleporter_exit must be a bool")
teleporter_exit=property(get_teleporter_exit,set_teleporter_exit)
def get_element(self):
return self._element
def set_element(self,element):
if isinstance(element,Element):
self._element=element
else:
raise TypeError("element must be an Element")
element=property(get_element,set_element)
def __init__(self,i,j,flux,orientation,teleporter=None,teleporter_exit=False) -> None:
self._element=Vide() #initialisée avec un élément Vide()
self._i=int(i)
self._j=int(j)
if flux in L_flux:
self._flux=flux
else:
self._flux=""
if orientation in L_orientation:
self._orientation=orientation
else:
self._orientation=""
self._icon_placement=(5,5)
if isinstance(teleporter,tuple) and len(teleporter)==2 and isinstance(teleporter[0],int) and isinstance(teleporter[1],int):
self._teleporter=teleporter
else:
self._teleporter=None
self._teleporter_exit=bool(teleporter_exit)
def icon(self):
if self.teleporter!=None:
i,j=self.icon_placement
return combine(combine(icon(i,j),icon(5,2)),self.element.icon)
elif self.teleporter_exit:
i,j=self.icon_placement
return combine(combine(icon(i,j),icon(5,3)),self.element.icon)
else:
i,j=self.icon_placement
return combine(icon(i,j),self.element.icon)
def __repr__(self) -> str:
return self.element.__repr__()
def __str__(self) -> str:
return self.element.__str__()
def destruction(self,grille,spawn_bool=True):
if isinstance(self.element,Bonbon_normal):
couleur=self.element.couleur
grille.element_detruit["bonbon_normal"][couleur]+=1
self.element=Vide()
if isinstance(self.element,Roquette):
grille.element_detruit["roquette"]+=1
self.element=Vide()
if isinstance(self.element,Bombe):
grille.element_detruit["bombe"]+=1
self.element=Vide()
if isinstance(self.element,Avion):
grille.element_detruit["avion"]+=1
self.element=Vide()
if isinstance(self.element,Déflagrateur):
grille.element_detruit["déflagrateur"]+=1
self.element=Vide()
if isinstance(self.element,Etoile):
grille.element_detruit["etoiles"]+=1
self.element=Vide()
def gestion_flux(self,grille):
"""
Méthode définissant la gestion des flux du niveau,
cad la ou la case va chercher un nouveau élément si elle est vide
"""
result=False
if (isinstance(self,Case_Normale) and not(isinstance(self.element,Vide))):
if self.orientation=="haut":
if 0<=self.i-1<grille.n and 0<=self.j<grille.m and isinstance(grille.grille[self.i-1,self.j],Case_Normale) and isinstance(grille.grille[self.i-1,self.j].element,Vide):
grille.grille[self.i-1,self.j].element=self.element
self.element=Vide()
result=True
elif self.orientation=="bas":
if 0<=self.i+1<grille.n and 0<=self.j<grille.m and isinstance(grille.grille[self.i+1,self.j],Case_Normale) and isinstance(grille.grille[self.i+1,self.j].element,Vide):
grille.grille[self.i+1,self.j].element=self.element
self.element=Vide()
result=True
elif self.orientation=="gauche":
if 0<=self.i<grille.n and 0<=self.j-1<grille.m and isinstance(grille.grille[self.i,self.j-1],Case_Normale) and isinstance(grille.grille[self.i,self.j-1].element,Vide):
grille.grille[self.i,self.j-1].element=self.element
self.element=Vide()
result=True
elif self.orientation=="droite":
if 0<=self.i<grille.n and 0<=self.j+1<grille.m and isinstance(grille.grille[self.i,self.j+1],Case_Normale) and isinstance(grille.grille[self.i,self.j+1].element,Vide):
grille.grille[self.i,self.j+1].element=self.element
self.element=Vide()
result=True
if self.teleporter!=None and isinstance(grille.grille[self.teleporter[0],self.teleporter[1]].element,Vide) and not isinstance(self.element,Vide): #check teleporter
grille.grille[self.teleporter[0],self.teleporter[1]].element=self.element
self.element=Vide()
result=True
if isinstance(self,Case_Normale) and isinstance(self.element,Etoile) and self.flux=="puits":
self.element=Vide()
grille.element_detruit["etoiles"]+=1
result=True
elif isinstance(self,Case_Normale) and isinstance(self.element,Vide) and self.flux=="source":
self.element=Bonbon_normal(random.choice(L_couleur))
result=True
return result
def gestion_flux_secondaire(self,grille):
result=False
if (isinstance(self,Case_Normale) and not(isinstance(self.element,Vide))):
if self.orientation=="haut":
if 0<=self.i-1<grille.n and 0<=self.j-1<grille.m and isinstance(grille.grille[self.i-1,self.j-1],Case_Normale) and isinstance(grille.grille[self.i-1,self.j-1].element,Vide):
grille.grille[self.i-1,self.j-1].element=self.element
self.element=Vide()
result=True
elif 0<=self.i-1<grille.n and 0<=self.j+1<grille.m and isinstance(grille.grille[self.i-1,self.j+1],Case_Normale) and isinstance(grille.grille[self.i-1,self.j+1].element,Vide):
grille.grille[self.i-1,self.j+1].element=self.element
self.element=Vide()
result=True
elif self.orientation=="bas":
if 0<=self.i+1<grille.n and 0<=self.j-1<grille.m and isinstance(grille.grille[self.i+1,self.j-1],Case_Normale) and isinstance(grille.grille[self.i+1,self.j-1].element,Vide):
grille.grille[self.i+1,self.j-1].element=self.element
self.element=Vide()
result=True
elif 0<=self.i+1<grille.n and 0<=self.j+1<grille.m and isinstance(grille.grille[self.i+1,self.j+1],Case_Normale) and isinstance(grille.grille[self.i+1,self.j+1].element,Vide):
grille.grille[self.i+1,self.j+1].element=self.element
self.element=Vide()
result=True
elif self.orientation=="gauche":
if 0<=self.i-1<grille.n and 0<=self.j-1<grille.m and isinstance(grille.grille[self.i-1,self.j-1],Case_Normale) and isinstance(grille.grille[self.i-1,self.j-1].element,Vide):
grille.grille[self.i-1,self.j-1].element=self.element
self.element=Vide()
result=True
elif 0<=self.i+1<grille.n and 0<=self.j-1<grille.m and isinstance(grille.grille[self.i+1,self.j-1],Case_Normale) and isinstance(grille.grille[self.i+1,self.j-1].element,Vide):
grille.grille[self.i+1,self.j-1].element=self.element
self.element=Vide()
result=True
elif self.orientation=="droite":
if 0<=self.i-1<grille.n and 0<=self.j+1<grille.m and isinstance(grille.grille[self.i-1,self.j+1],Case_Normale) and isinstance(grille.grille[self.i-1,self.j+1].element,Vide):
grille.grille[self.i-1,self.j+1].element=self.element
self.element=Vide()
result=True
elif 0<=self.i+1<grille.n and 0<=self.j+1<grille.m and isinstance(grille.grille[self.i+1,self.j+1],Case_Normale) and isinstance(grille.grille[self.i+1,self.j+1].element,Vide):
grille.grille[self.i+1,self.j+1].element=self.element
self.element=Vide()
result=True
return result
def update(self,grille,couleur=None):
"""
mise à jour de la case en fonction de son élément (quand il est échangé)
est récursive pour permettre de mettre à jour les cases affectées par l'élément avant de les détruire
"""
if isinstance(self,Case_Gelee):
return None
if isinstance(self.element,Roquette):
if self.element.direction=="H":
self.destruction(grille)
for i in range(grille.n):
if i!=self.i:
grille.grille[i,self.j].update(grille)
grille.grille[i,self.j].destruction(grille)
elif self.element.direction=="V":
self.destruction(grille)
for j in range(grille.m):
if j!=self.j:
grille.grille[self.i,j].update(grille)
grille.grille[self.i,j].destruction(grille)
if isinstance(self.element,Bombe):
self.destruction(grille)
L_bombe=[(self.i-1,self.j),(self.i+1,self.j),(self.i,self.j-1),(self.i,self.j+1),(self.i+1,self.j+1),(self.i-1,self.j-1),(self.i+1,self.j-1),(self.i-1,self.j+1),(self.i+2,self.j),(self.i-2,self.j),(self.i,self.j+2),(self.i,self.j-2)]
for (i,j) in L_bombe:
if i>=0 and j>=0 and i<grille.grille.shape[0] and j<grille.grille.shape[1]:
grille.grille[i,j].update(grille)
grille.grille[i,j].destruction(grille)
if isinstance(self.element,Avion):
self.destruction(grille)
L_avion=[(self.i-1,self.j),(self.i+1,self.j),(self.i,self.j-1),(self.i,self.j+1)]
L_etoile=[]
for i in range(grille.n):
for j in range(grille.m):
if isinstance(grille.grille[i,j].element,Etoile):
L_etoile.append((i,j))
if len(L_etoile)>0:
L_avion.append(random.choice(L_etoile))
else:
test=(random.randint(0,grille.m-1),random.randint(0,grille.n-1))
while test in L_avion or not (isinstance(grille.grille[test[0],test[1]],Case_Normale) or isinstance(grille.grille[test[0],test[1]],Case_Gelee)):
test=(random.randint(0,grille.m-1),random.randint(0,grille.n-1))
L_avion.append(test)
for (i,j) in L_avion:
if i>=0 and j>=0 and i<grille.grille.shape[0] and j<grille.grille.shape[1]:
grille.grille[i,j].update(grille)
grille.grille[i,j].destruction(grille)
if isinstance(self.element,Déflagrateur):
self.destruction(grille)
if couleur==None:
couleur=random.choice(L_couleur)
for i in range(grille.n):
for j in range(grille.m):
if isinstance(grille.grille[i,j].element,Bonbon_normal) and grille.grille[i,j].element.couleur==couleur:
grille.grille[i,j].update(grille)
grille.grille[i,j].destruction(grille)
class Case_Normale(Case):
"""est une case normale, a une icone remplie et un élement"""
def __init__(self,i,j,flux,orientation,element,teleporter=None) -> None:
super().__init__(i,j,flux,orientation,teleporter)
if isinstance(element,Element):
self.element=element
self.icon_placement=(5,0)
class Case_Gelee(Case):
"""est une case gelée, a une icone remplie mais gelée et un élément"""
def get_niveau_gel(self):
return self._niveau_gel
def set_niveau_gel(self,niveau_gel):
if isinstance(niveau_gel,int) and niveau_gel>=0 and niveau_gel<=3:
self._niveau_gel=niveau_gel
elif not isinstance(niveau_gel,int):
raise TypeError("niveau_gel must be a int")
else:
raise ValueError("niveau_gel must be between 0 and 3")
niveau_gel=property(get_niveau_gel,set_niveau_gel)
def __init__(self,i,j,flux,orientation,element,niveau_gel,teleporter=None) -> None:
super().__init__(i,j,flux,orientation,teleporter)
if isinstance(element,Element):
self.element=element
self.icon_placement=(3,0)
self._niveau_gel=int(niveau_gel)
def __repr__(self) -> str:
return super().__repr__() + "- Gelée"
def __str__(self) -> str:
return super().__str__() + "- Gelée"
def icon(self):
if self.niveau_gel==1:
self.icon_placement=(3,0)
elif self.niveau_gel==2:
self.icon_placement=(5,1)
elif self.niveau_gel==3:
self.icon_placement=(3,1)
i,j=self.icon_placement
return combine(combine(icon(5,0),self.element.icon),icon(i,j))
def destruction(self, grille, spawn_bool=True):
if spawn_bool and self.niveau_gel>0:
print("yolor")
self.niveau_gel-=1
if spawn_bool and self.niveau_gel==0:
grille.grille[self.i,self.j]=Case_Normale(self.i,self.j,self.flux,self.orientation,self.element)
class Case_Vide(Case):
"""est une case vide, a une icone vide et un élément vide"""
def __init__(self,i,j,flux,orientation,teleporter=None) -> None:
super().__init__(i,j,flux,orientation,teleporter)
self.element=Vide()
self.icon_placement=(3,3)
#Grille :
class Grille():
"""est une grille, a une liste de cases"""
def get_grille(self):
return self._grille
def set_grille(self,grille):
if isinstance(grille,np.ndarray) and grille.shape[0]==self.n and grille.shape[1]==self.m:
self._grille=grille
else:
raise TypeError("grille must be a numpy array of size n*m")
grille=property(get_grille,set_grille)
def get_n(self):
return self._n
def set_n(self,n):
if isinstance(n,int) and n>0:
self._n=n
else:
raise TypeError("n must be a int > 0")
n=property(get_n,set_n)
def get_m(self):
return self._m
def set_m(self,m):
if isinstance(m,int) and m>0:
self._m=m
else:
raise TypeError("m must be a int > 0")
m=property(get_m,set_m)
def get_element_detruit(self):
return self._element_detruit
def set_element_detruit(self,element_detruit):
if isinstance(element_detruit,dict):
self._element_detruit=element_detruit
else:
raise TypeError("element_detruit must be a dict")
element_detruit=property(get_element_detruit,set_element_detruit)
def get_L_objectifs(self):
return self._L_objectifs
def set_L_objectifs(self,L_objectifs):
if isinstance(L_objectifs,list):
self._L_objectifs=L_objectifs
else:
raise TypeError("L_objectifs must be a list")
L_objectifs=property(get_L_objectifs,set_L_objectifs)
def __init__(self,n=5,m=5) -> None:
self._grille=np.empty((int(n),int(m)),dtype=Case)
self._n=int(n)
self._m=int(m)
self._element_detruit={
"roquette":0,
"bombe":0,
"avion":0,
"déflagrateur":0,
"etoiles":0,
"bonbon_normal":{
"yellow":0,
"blue":0,
"red":0,
"green":0,
"magenta":0
}
}
self._L_objectifs=[
{"Nombre":10, "Cible":"red"}
]
self.generate()
def generate(self):
""" génère une grille aléatoire"""
for i in range(self.n):
for j in range(self.m):
if i==0:
self.grille[i,j]=Case_Normale(i,j,"source","bas",Bonbon_normal(random.choice(L_couleur)))
elif i==self.n-1:
self.grille[i,j]=Case_Gelee(i,j,"puits","",Bonbon_normal(random.choice(L_couleur)),3)
else:
self.grille[i,j]=Case_Normale(i,j,"","bas",Bonbon_normal(random.choice(L_couleur)))
def echange(self,coo1,coo2):
i1,j1=coo1
i2,j2=coo2
Case1=self.grille[i1,j1]
Case2=self.grille[i2,j2]
di=abs(i1-i2)
dj=abs(j1-j2)
if isinstance(Case1,Case_Normale) and isinstance(Case2,Case_Normale) and di in [0,1] and dj in [0,1] and (di+dj==1 or di+dj==0):
Case1.element,Case2.element=Case2.element,Case1.element
try:
color1=Case1.element.couleur
except:
color1=None
try:
color2=Case2.element.couleur
except:
color2=None
Case1.update(self,couleur=color2),Case2.update(self,couleur=color1)
return True
return False
def __repr__(self) -> str:
return self.grille.__repr__()
def __str__(self) -> str:
return self.grille.__str__()
def gestion_flux(self):
res=False
for i in range(self.n):
for j in range(self.m):
res = self.grille[i,j].gestion_flux(self) or res
return res
def gestion_flux_secondaire(self):
res=False
for i in range(self.n):
for j in range(self.m):
res=self.grille[i,j].gestion_flux_secondaire(self) or res
return res
def liste_vides(self):
L=[]
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale) and isinstance(self.grille[i,j].element,Vide):
L.append(self.grille[i,j])
return L
def display_orientation(self):
res=np.empty((self.n,self.m),dtype=str)
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale) or isinstance(self.grille[i,j],Case_Gelee):
if self.grille[i,j].orientation=="bas":
res[i,j]="⬇️"
elif self.grille[i,j].orientation=="droite":
res[i,j]="➡️"
elif self.grille[i,j].orientation=="haut":
res[i,j]="⬆️"
elif self.grille[i,j].orientation=="gauche":
res[i,j]="⬅️"
else:
res[i,j]=" "
for i in range(self.n):
for j in range(self.m):
if res[i,j]=="":
res[i,j]=" "
return res
def display_flux(self):
res=np.empty((self.n,self.m),dtype=str)
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale) or isinstance(self.grille[i,j],Case_Gelee):
if self.grille[i,j].flux=="source":
res[i,j]="S"
elif self.grille[i,j].flux=="puits":
res[i,j]="P"
elif self.grille[i,j].flux=="":
res[i,j]=" "
else:
res[i,j]=" "
for i in range(self.n):
for j in range(self.m):
if res[i,j]=="":
res[i,j]=" "
return res
def display_type_case(self):
res=np.empty((self.n,self.m),dtype=str)
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale):
res[i,j]="N"
elif isinstance(self.grille[i,j],Case_Gelee):
res[i,j]="G"
else:
res[i,j]=" "
for i in range(self.n):
for j in range(self.m):
if res[i,j]=="":
res[i,j]=" "
return res
def display_teleporter(self):
res=np.empty((self.n,self.m),dtype=str)
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale):
if self.grille[i,j].teleporter==None:
res[i,j]=" "
else:
res[i,j]="T"
else:
res[i,j]=" "
for i in range(self.n):
for j in range(self.m):
if res[i,j]=="":
res[i,j]=" "
return res
def display_teleporter_exit(self):
res=np.empty((self.n,self.m),dtype=str)
for i in range(self.n):
for j in range(self.m):
if isinstance(self.grille[i,j],Case_Normale):
if self.grille[i,j].teleporter!=None:
res[self.grille[i,j].teleporter[0],self.grille[i,j].teleporter[1]]="E"
for i in range(self.n):
for j in range(self.m):
if res[i,j]=="":
res[i,j]=" "
return res
def recherche_pattern(self,spawn_bool=True):
result=False
def spawn_pattern(pattern,element,c,d):
r=False
for i in range(self.n-pattern.shape[0]+1):
for j in range(self.m-pattern.shape[1]+1):
res=np.zeros(pattern.shape,dtype=bool)
for a in range(pattern.shape[0]):
for b in range(pattern.shape[1]):
res[a,b]=not(pattern[a,b]) or map[i+a,j+b]
#res=not(pattern) or map[i,i+len(pattern.shape[0]),j,j+len(pattern.shape[1])]
#print(pattern,grille,res,"\n")
if np.all(res):
r=True
if spawn_bool:
play_random_sound()
print(pattern," trouvé à l'indice : ",i,j)
for a in range(pattern.shape[0]):
for b in range(pattern.shape[1]):
if pattern[a,b]==1:
map[i+a,j+b]=0
self.grille[i+a,j+b].destruction(self)
if spawn_bool:
self.grille[i+c,j+d].element=element
for a in range(pattern.shape[0]):
for b in range(pattern.shape[1]):
if isinstance(self.grille[i+a,j+b].element,Vide):
self.grille[i+a,j+b].explosion=True
return r
for couleur in L_couleur:
map=np.zeros((self.n,self.m))
for i in range(self.n):
for j in range(self.m):
if (isinstance(self.grille[i,j],Case_Normale) or isinstance(self.grille[i,j],Case_Gelee)) and isinstance(self.grille[i,j].element,Bonbon_normal) and self.grille[i,j].element.couleur==couleur:
map[i,j]=1
print(map,"\n\n\n")
#Recherche Déflagrateur
result=spawn_pattern(np.array([[1,1,1,1,1]]),Déflagrateur(),0,2) or result
result=spawn_pattern(np.array([[1],[1],[1],[1],[1]]),Déflagrateur(),2,0) or result
#Recherche Bombes
result=spawn_pattern(np.array([
[1,1,1],
[0,1,0],
[0,1,0],
]),Bombe(),0,1) or result
result=spawn_pattern(np.array([
[0,1,0],
[0,1,0],
[1,1,1],
]),Bombe(),2,1) or result
result=spawn_pattern(np.array([
[1,0,0],
[1,1,1],
[1,0,0],
]),Bombe(),1,2) or result
result=spawn_pattern(np.array([
[0,0,1],
[1,1,1],
[0,0,1],
]),Bombe(),1,2) or result
#Recherche Roquette
result=spawn_pattern(np.array([[1,1,1,1]]),Roquette("V"),0,1) or result
result=spawn_pattern(np.array([[1],[1],[1],[1]]),Roquette("H"),1,0) or result
#Recherche Avion
result=spawn_pattern(np.array([
[1,1],
[1,1]]),Avion(),0,0) or result
#Recherche Normal
result=spawn_pattern(np.array([[1,1,1]]),Vide(),0,0) or result
result=spawn_pattern(np.array([[1],[1],[1]]),Vide(),0,0) or result
return result
def check_objectif(self):
# Mettre dans la classe grilles
result=True
for ob in self.L_objectifs:
if ob["Cible"] in L_couleur:
result = result and self.element_detruit["bonbon_normal"][ob["Cible"]]>=ob["Nombre"]
else:
result = result and self.element_detruit[ob["Cible"]]>=ob["Nombre"]
return result
class Jeu(TK.Tk):
def get_previous(self):
return self._previous
def set_previous(self,previous):
if previous==None:
self._previous=None
elif isinstance(previous,tuple) and len(previous)==2 and isinstance(previous[0],int) and isinstance(previous[1],int):
self._previous=previous
else:
raise ValueError("previous must be None or a tuple of 2 int")
previous=property(get_previous,set_previous)
def get_echange_autorise(self):
return self._echange_autorise
def set_echange_autorise(self,echange_autorise):
if isinstance(echange_autorise,bool):
self._echange_autorisee=echange_autorise
else:
raise ValueError("echange_autorisee must be a boolean")
echange_autorise=property(get_echange_autorise,set_echange_autorise)
def get_grille(self):
return self._grille
def set_grille(self,grille):
if isinstance(grille,Grille):
self._grille=grille
else:
raise ValueError("grille must be a Grille")
grille=property(get_grille,set_grille)
def get_n(self):
return self._n
def set_n(self,n):
if isinstance(n,int):
self._n=n
else:
raise ValueError("n must be an int")
n=property(get_n,set_n)
def get_m(self):
return self._m
def set_m(self,m):
if isinstance(m,int):
self._m=m
else:
raise ValueError("m must be an int")
m=property(get_m,set_m)
def get_liste_img(self):
return self._liste_img
def set_liste_img(self,liste_img):
if isinstance(liste_img,list):
self._liste_img=liste_img
else:
raise ValueError("liste_img must be a list")
liste_img=property(get_liste_img,set_liste_img)
def get_liste_label(self):
return self._liste_label
def set_liste_label(self,liste_label):
if isinstance(liste_label,list):
self._liste_label=liste_label
else:
raise ValueError("liste_label must be a list")
liste_label=property(get_liste_label,set_liste_label)
def get_nb_coup(self):
return self._nb_coup
def set_nb_coup(self,nb_coup):
if isinstance(nb_coup,int) and nb_coup>=0:
self._nb_coup=nb_coup
else:
raise ValueError("nb_coup must be an int")
nb_coup=property(get_nb_coup,set_nb_coup)
def __init__(self,n=6,m=6,grille=None,nb_coup=10,coo="+100+100") -> None:
super().__init__()
self.geometry("1024x768"+coo)
#icone de fenetre
self.iconbitmap("assets/icon.ico")
self._previous=None
self._echange_autorise=True
if grille==None or not isinstance(grille,Grille):
self._grille=Grille(n,m)
while self.grille.recherche_pattern(False) or len(self.grille.liste_vides())>0:
self.grille.gestion_flux()
else:
self._grille=grille
self._n=n
self._m=m
self.title("Candy Crash Samba")
self._liste_img=[]
self._liste_label=[]
self._time_interval=150
self.protocol("WM_DELETE_WINDOW",self.quitter)
if isinstance(nb_coup,int) and nb_coup>0:
self._nb_coup=nb_coup
else:
self.nb_coup=10
self.wm_attributes("-transparentcolor", 'grey')
#Background
self._bgimg = Image.open('assets/background_blur.png')
self._l = TK.Label(self)
self._l.place(x=0, y=0, relwidth=1, relheight=1)
self._l.bind('<Configure>', self.on_resize)
#Bouton de chargement de fichier askopenfilename
Button=TK.Button(self,text="Charger",command=self.load)
Button.grid(row=1,column=0,sticky="nsew")
#Affichage statistiques
self._label_stats=TK.Label(self,text="")
self._label_stats.grid(row=2,column=0,columnspan=2,rowspan=5,sticky="nsew")
#Music player
self._music_player=pyglet.media.Player()
self._music_player.queue(pyglet.media.load("assets\sounds\music.mp3"))
self._music_player.volume=0.5
def quitter(self):
self.destroy()
self._music_player.pause()
def on_resize(self, event):
image = self._bgimg.resize((event.width, event.height), Image.ANTIALIAS)
self._l.image = ImageTk.PhotoImage(image)
self._l.config(image=self._l.image)
def end(self,win):
"""
Affiche une pop up de fin de partie
"""
self._top= TK.Toplevel(self)
self._top.title(win)
self._top.iconbitmap("assets/icon.ico")
#Boutons de reset
Button=TK.Button(self._top,text="Recharger un niveau aléatoire",command=self.reset)
Button.grid(row=0,column=0,sticky="nsew")
Button=TK.Button(self._top,text="Charger XML",command=self.load)
Button.grid(row=0,column=1,sticky="nsew")
self.echange_autorise=False
def reset(self):
self._top.destroy()
self.destroy()
self.__init__(self.n,self.m)
self.start()
def load(self):
try:
self.top.destroy()
except:
pass
print("Load")
path= TK.filedialog.askopenfilename(title="Selectionnez un fichier XML d'un niveau", filetypes=(("Fichier XML","*.xml"),("Tous les fichiers","*.*")))
if path!="":
niveau=ET.parse(path)
niveau=niveau.getroot()
for label in self.liste_label:
label.destroy()
self.liste_label=[]
for img in self.liste_img:
del img
self.liste_img=[]
self.n=int(niveau.attrib["nb_lignes"])
self.m=int(niveau.attrib["nb_colonnes"])
del self._grille
self.grille=Grille(self.n,self.m)
self.title("Candy Crash Samba - "+niveau.attrib["titre"])
self.nb_coup=int(niveau.attrib["nb_coup"])
self.grille.L_objectifs=[]
for obj in niveau.find("Objectifs").iter("Objectif"):
self.grille.L_objectifs.append({"Cible":obj.attrib["Cible"][1:].lower(),"Nombre":int(obj.attrib["Nombre"])})
L_teleporter=[]
c=False
for case in niveau.find("Grille").iter():
if c:
i=int(case.attrib["ligne"])
j=int(case.attrib["colonne"])
try:
contenu=case.attrib["contenu"]
except:
contenu=None
try:
orientation=case.attrib["orientation"].lower()
except:
orientation=""
try:
flux=case.attrib["flux"].lower()
except:
flux=""
try:
niveau_gel=int(case.attrib["niveau_gel"].lower())
except:
niveau_gel=3
try:
teleporter=(int(case.attrib["flux_tp_vers"][1]),int(case.attrib["flux_tp_vers"][3]))
except:
teleporter=None
if teleporter!=None:
L_teleporter.append(teleporter)
if contenu in L_couleur:
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Bonbon_normal(contenu),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Bonbon_normal(contenu),niveau_gel,teleporter)
elif contenu=="Roquette Horizontale":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Roquette("H"),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Roquette("H"),niveau_gel,teleporter)
elif contenu=="Roquette verticale":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Roquette("V"),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Roquette("V"),niveau_gel,teleporter)
elif contenu=="Avion":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Avion(),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Avion(),niveau_gel,teleporter)
elif contenu=="Bombe":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Bombe(),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Bombe(),niveau_gel,teleporter)
elif contenu=="Etoile":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Etoile(),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Etoile(),niveau_gel,teleporter)
elif contenu=="Deflagrateur":
if case.tag=="Cellule":
self.grille.grille[i,j]=Case_Normale(i,j,flux,orientation,Déflagrateur(),teleporter)
elif case.tag=="Cellule_Gelee":
self.grille.grille[i,j]=Case_Gelee(i,j,flux,orientation,Déflagrateur(),niveau_gel,teleporter)
elif case.tag=="Cellule_Vide":
self.grille.grille[i,j]=Case_Vide(i,j,flux,orientation)
if not c:
c=True
self.grille.element_detruit={
"roquette":0,
"bombe":0,
"avion":0,
"déflagrateur":0,
"etoiles":0,
"bonbon_normal":{
"yellow":0,