From af5f9284a3bdd3e0e31f131bd4f6f0333fc67164 Mon Sep 17 00:00:00 2001 From: DocSystem <42613513+DocSystem@users.noreply.github.com> Date: Mon, 17 Oct 2022 19:13:15 +0200 Subject: [PATCH] Fix player not getting teleported back to spawn after reload if he's under Y=30 --- src/main/java/fr/efreicraft/eclobby/Main.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/main/java/fr/efreicraft/eclobby/Main.java b/src/main/java/fr/efreicraft/eclobby/Main.java index 52520d6..d5297dd 100644 --- a/src/main/java/fr/efreicraft/eclobby/Main.java +++ b/src/main/java/fr/efreicraft/eclobby/Main.java @@ -2,6 +2,7 @@ import com.google.common.io.ByteArrayDataOutput; import com.google.common.io.ByteStreams; +import org.bukkit.Location; import org.bukkit.entity.Player; import org.bukkit.plugin.java.JavaPlugin; import fr.efreicraft.eclobby.commands.*; @@ -30,6 +31,10 @@ public void onEnable() { registerCommand("menu", new Menu()); for (Player player : Bukkit.getOnlinePlayers()) { fr.efreicraft.eclobby.utils.HUDManager.setScoreboard(player); + Location loc = player.getLocation(); + if (loc.getY() < -30) { + player.teleport(new Location(player.getWorld(), 0.5, 1, 0.5, 90, 0)); + } } }