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Commit 0d8676a

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committedJan 16, 2024
USmash Attempt 138382
1 parent a517bfc commit 0d8676a

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‎fighters/duckhunt/src/acmd/smashes.rs

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Original file line numberDiff line numberDiff line change
@@ -13,11 +13,11 @@ unsafe fn duckhunt_attack_hi4_game(fighter: &mut L2CAgentBase) {
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WorkModule::set_int(boma, 5, *FIGHTER_DUCKHUNT_STATUS_ATTACK_INT_SMASH_DELAY_FRAME,);
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WorkModule::set_int(boma, 6, *FIGHTER_DUCKHUNT_STATUS_ATTACK_INT_SMASH_RETICLE_DISPLAY_FRAME,);
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FT_MOTION_RATE_RANGE(fighter, 17.0, 57.0, 28.0);
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ATTACK(fighter, /*ID*/ 0, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 5.0, /*Angle*/ 100, /*KBG*/ 145, /*FKB*/ 0, /*BKB*/ 70, /*Size*/ 5.3, /*X*/ 0.0, /*Y*/ 6.0, /*Z*/ 9.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 0.5, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_M, /*SFXType*/ *COLLISION_SOUND_ATTR_PUNCH, /*Type*/ *ATTACK_REGION_NONE,);
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ATTACK(fighter, /*ID*/ 0, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 5.0, /*Angle*/ 127, /*KBG*/ 0, /*FKB*/ 0, /*BKB*/ 110, /*Size*/ 5.3, /*X*/ 0.0, /*Y*/ 6.0, /*Z*/ 9.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 0.5, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_M, /*SFXType*/ *COLLISION_SOUND_ATTR_PUNCH, /*Type*/ *ATTACK_REGION_NONE,);
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}
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frame(lua_state, 15.0);
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if is_excute(fighter) {
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ATTACK(fighter, /*ID*/ 2, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 11.5, /*Angle*/ 85, /*KBG*/ 120, /*FKB*/ 0, /*BKB*/ 50, /*Size*/ 8.3, /*X*/ 0.0, /*Y*/ 21.0, /*Z*/ 0.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 1.0, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_L, /*SFXType*/ *COLLISION_SOUND_ATTR_KICK, /*Type*/ *ATTACK_REGION_NONE,);
20+
ATTACK(fighter, /*ID*/ 1, /*Part*/ 0, /*Bone*/ Hash40::new("top"), /*Damage*/ 11.5, /*Angle*/ 85, /*KBG*/ 120, /*FKB*/ 0, /*BKB*/ 50, /*Size*/ 9.3, /*X*/ 0.0, /*Y*/ 16.0, /*Z*/ 0.0, /*X2*/ None, /*Y2*/ None, /*Z2*/ None, /*Hitlag*/ 1.0, /*SDI*/ 1.0, /*Clang_Rebound*/ *ATTACK_SETOFF_KIND_THRU, /*FacingRestrict*/ *ATTACK_LR_CHECK_POS, /*SetWeight*/ false, /*ShieldDamage*/ 0, /*Trip*/ 0.0, /*Rehit*/ 0, /*Reflectable*/ false, /*Absorbable*/ false, /*Flinchless*/ false, /*DisableHitlag*/ false, /*Direct_Hitbox*/ true, /*Ground_or_Air*/ *COLLISION_SITUATION_MASK_GA, /*Hitbits*/ *COLLISION_CATEGORY_MASK_ALL, /*CollisionPart*/ *COLLISION_PART_MASK_ALL, /*FriendlyFire*/ false, /*Effect*/ Hash40::new("collision_attr_fire"), /*SFXLevel*/ *ATTACK_SOUND_LEVEL_L, /*SFXType*/ *COLLISION_SOUND_ATTR_KICK, /*Type*/ *ATTACK_REGION_NONE,);
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}
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}
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