@@ -14,10 +14,10 @@ unsafe fn samusd_attack_air_n_game(fighter: &mut L2CAgentBase) {
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for _ in 0 ..7 {
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if is_excute ( fighter) {
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FT_MOTION_RATE ( fighter, 1.0 ) ;
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- ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 1.0 , 365 , 48 , 0 , 34 , 4.0 , 0.0 , 15.0 , 4.5 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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- ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 1.0 , 365 , 48 , 0 , 34 , 4.0 , 0.0 , 15.0 , -4.1 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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- ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "top" ) , 1.0 , 365 , 48 , 0 , 34 , 4.0 , 0.0 , 6.0 , 4.5 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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- ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "top" ) , 1.0 , 365 , 48 , 0 , 34 , 4.0 , 0.0 , 6.0 , -4.1 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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+ ATTACK ( fighter, 0 , 0 , Hash40 :: new ( "top" ) , 1.0 , 215 , 48 , 0 , 34 , 4.0 , 0.0 , 15.0 , 4.5 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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+ ATTACK ( fighter, 1 , 0 , Hash40 :: new ( "top" ) , 1.0 , 215 , 48 , 0 , 34 , 4.0 , 0.0 , 15.0 , -4.1 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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+ ATTACK ( fighter, 2 , 0 , Hash40 :: new ( "top" ) , 1.0 , 110 , 48 , 0 , 34 , 4.0 , 0.0 , 6.0 , 4.5 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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+ ATTACK ( fighter, 3 , 0 , Hash40 :: new ( "top" ) , 1.0 , 110 , 48 , 0 , 34 , 4.0 , 0.0 , 6.0 , -4.1 , None , None , None , 0.5 , 1.0 , * ATTACK_SETOFF_KIND_ON , * ATTACK_LR_CHECK_POS , false , 0 , 0.0 , 0 , false , false , false , false , true , * COLLISION_SITUATION_MASK_GA , * COLLISION_CATEGORY_MASK_ALL , * COLLISION_PART_MASK_ALL , false , Hash40 :: new ( "collision_attr_elec" ) , * ATTACK_SOUND_LEVEL_M , * COLLISION_SOUND_ATTR_ELEC , * ATTACK_REGION_BODY ) ;
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}
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wait ( lua_state, 2.0 ) ;
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if is_excute ( fighter) {
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