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put effect on bone and compensated hitbox
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fighters/pacman/src/acmd/aerials.rs

+30-2
Original file line numberDiff line numberDiff line change
@@ -1,6 +1,33 @@
11

22
use super::*;
33

4+
#[acmd_script( agent = "pacman", script = "game_attackairn" , category = ACMD_GAME , low_priority)]
5+
unsafe fn pacman_attack_air_n_game(fighter: &mut L2CAgentBase) {
6+
let lua_state = fighter.lua_state_agent;
7+
let boma = fighter.boma();
8+
frame(lua_state, 3.0);
9+
if is_excute(fighter) {
10+
WorkModule::on_flag(boma, *FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING);
11+
ATTACK(fighter, 0, 0, Hash40::new("pizzapacman"), 10.0, 50, 70, 0, 45, 7.6, 0.0, 0.0, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_M, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_BODY);
12+
}
13+
frame(lua_state, 6.0);
14+
if is_excute(fighter) {
15+
ATTACK(fighter, 0, 0, Hash40::new("pizzapacman"), 8.5, 50, 70, 0, 45, 7.2, 0.0, 0.5, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_BODY);
16+
}
17+
frame(lua_state, 10.0);
18+
if is_excute(fighter) {
19+
ATTACK(fighter, 0, 0, Hash40::new("pizzapacman"), 6.0, 50, 70, 0, 45, 4.5, 0.0, 0.5, 0.0, None, None, None, 0.8, 1.0, *ATTACK_SETOFF_KIND_ON, *ATTACK_LR_CHECK_POS, false, 0, 0.0, 0, false, false, false, false, true, *COLLISION_SITUATION_MASK_GA, *COLLISION_CATEGORY_MASK_ALL, *COLLISION_PART_MASK_ALL, false, Hash40::new("collision_attr_cutup"), *ATTACK_SOUND_LEVEL_S, *COLLISION_SOUND_ATTR_PUNCH, *ATTACK_REGION_BODY);
20+
}
21+
frame(lua_state, 20.0);
22+
if is_excute(fighter) {
23+
AttackModule::clear_all(boma);
24+
}
25+
frame(lua_state, 45.0);
26+
if is_excute(fighter) {
27+
WorkModule::off_flag(boma, *FIGHTER_STATUS_ATTACK_AIR_FLAG_ENABLE_LANDING);
28+
}
29+
}
30+
431
#[acmd_script( agent = "pacman", script = "effect_attackairn" , category = ACMD_EFFECT , low_priority)]
532
unsafe fn pacman_attack_air_n_effect(fighter: &mut L2CAgentBase) {
633
let lua_state = fighter.lua_state_agent;
@@ -11,11 +38,11 @@ unsafe fn pacman_attack_air_n_effect(fighter: &mut L2CAgentBase) {
1138
}
1239
frame(lua_state, 3.0);
1340
if is_excute(fighter) {
14-
EFFECT_FOLLOW_FLIP_ALPHA(fighter, Hash40::new("sys_spin_wind"), Hash40::new("sys_spin_wind"), Hash40::new("top"), 0, 4, 1, 0, 0, 90, 0.8, true, *EF_FLIP_YZ, 0.4);
41+
EFFECT_FOLLOW_FLIP_ALPHA(fighter, Hash40::new("sys_spin_wind"), Hash40::new("sys_spin_wind"), Hash40::new("throw"), 0, 4, 1, 0, 0, 90, 0.8, true, *EF_FLIP_YZ, 0.4);
1542
}
1643
frame(lua_state, 16.0);
1744
if is_excute(fighter) {
18-
EFFECT_FOLLOW_FLIP_ALPHA(fighter, Hash40::new("sys_spin_wind"), Hash40::new("sys_spin_wind"), Hash40::new("top"), 0, 7, 0, 0, 0, 90, 0.75, true, *EF_FLIP_YZ, 0.4);
45+
EFFECT_FOLLOW_FLIP_ALPHA(fighter, Hash40::new("sys_spin_wind"), Hash40::new("sys_spin_wind"), Hash40::new("throw"), 0, 7, 0, 0, 0, 90, 0.75, true, *EF_FLIP_YZ, 0.4);
1946
}
2047
frame(lua_state, 30.0);
2148
if is_excute(fighter) {
@@ -179,6 +206,7 @@ unsafe fn pacman_attack_air_lw_game(fighter: &mut L2CAgentBase) {
179206

180207
pub fn install() {
181208
install_acmd_scripts!(
209+
pacman_attack_air_n_game,
182210
pacman_attack_air_n_effect,
183211
pacman_attack_air_f_game,
184212
pacman_attack_air_b_game,

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