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dnd-character: split into instructions and introduction #2420
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I've purposefully made the text a bit dramatic, to keep in line with the fantasy theme. If it's too much, let me know. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'll probably water it down a little, just for multilingual speakers (who aren't up to your standard!) But I like the story and the vibe! :) There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Okay, I reverted to my original version |
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# Introduction | ||
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After weeks of anticipation, you and your friends get together for your very first game of [Dungeons & Dragons][dnd] (D&D). | ||
Since this is the first session of the game, each player has to generate a character to play with. | ||
The character's abilities are determined by rolling 6-sided dice, but where _are_ the dice? | ||
With a shock, you realize that your friends are waiting for _you_ to produce the dice; after all it was your idea to play D&D! | ||
Panicking, you realize you forgot to bring the dice, which would mean no D&D game. | ||
As you have some basic coding skills, you quickly come up with a solution: you'll write a program to simulate dice rolls. | ||
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[dnd]: https://en.wikipedia.org/wiki/Dungeons_%26_Dragons |
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