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Easing functions for Godot (v3.2.x)

LOGO

Bring the powerful easing functions to godot

Usage

Copy the script in your project resource folder and call them as:

Easing.[TYPE].[FUNC](t, b, c, d)

or for Vector2 object:

EasingV2.[TYPE].[FUNC](t, b, c, d)

or for Vector3 object:

EasingV3.[TYPE].[FUNC](t, b, c, d)

inside your code.

Sorry about using different class names for each data type but GDScript does not support (at this time) Function Overloading.

example:

var t = 0

func _process(delta):
    t += delta
    position.x = Easing.Expo.EaseOut(t, 0.0, 100.0, 3.0)

this moves on the x axis an object from position 0.0 to position 100.0 in 3 seconds decreasing the speed exponentially.

TYPE available

  • Back
  • Bounce
  • Circ
  • Cubic
  • Elastic
  • Expo
  • Linear
  • Quad
  • Quart
  • Quint
  • Sine

FUNC available

  • EaseIn
  • EaseOut
  • EaseInOut
  • EaseOutIn
  • EaseNone (just for Linear type)

(For Linear type all FUNC are the same)

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Easing functions for Godot

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