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Added support for exploding dice with manual rolls - likely fix issue #464 #465

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@inxaos inxaos commented Apr 5, 2023

Added a setting to support Exploding Dice being manually entered (useful for systems such as Savage Worlds / SWADE). Likely resolves #464

Previously, when the die value entered equals the maximum die value, the "exploding" dice are automatically generated afterwards behind the scenes and cannot be entered manually. This setting removes the maximum value validation from the Roll Prompt form, allowing the total of all exploded dice to be entered as a single value, which works properly for further calculations.

@inxaos inxaos changed the title Added support for exploding dice with manual rolls Added support for exploding dice with manual rolls - likely fix issue #464 Apr 5, 2023
@flamewave000 flamewave000 force-pushed the master branch 2 times, most recently from 571cb74 to 7be92e6 Compare February 3, 2025 15:22
@flamewave000 flamewave000 force-pushed the master branch 8 times, most recently from ba1b0be to 66a6d12 Compare February 12, 2025 22:37
@flamewave000 flamewave000 force-pushed the master branch 8 times, most recently from 9e14058 to 8c74029 Compare March 1, 2025 05:15
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Since v12 has manual rolling built into core, I will close this PR.

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DF Manual Rolls: Basic Dice roller option unsupported
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