-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathAchievementList.h
66 lines (49 loc) · 2 KB
/
AchievementList.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACHIEVEMENTRESETTWO_H
#define ACHIEVEMENTRESETTWO_H
///------------------------------
/// List Achievement class
/// by foxblock 15/12/09
///
/// Mix of Boolean, Reset and Time Achievements
/// Several events, must be completed in no particular order and without time constraint
/// Reset-events, reset count and completed events
///------------------------------
#include "Achievement.h"
using namespace std;
class AchievementList : public Achievement
{
public:
AchievementList();
void addEventSpecial(CRstring name, vector<SpecialProperty>* special, CRint count, CRint comparison, CRint action);
virtual int getTimeLimit() const {return -1;};
virtual void setTimeLimit(CRint value);
virtual void load(CRstring);
virtual string save() const;
#ifdef PENJIN_SDL
virtual void renderProgress(SDL_Surface* screen);
#else
virtual void renderProgress();
#endif
protected:
// increase or decrease achievement count
virtual void changeCount(const vector<Event*>& changeEvents);
void resetDone();
vector<bool> doneEvents;
int doneCount;
int eCount;
};
#endif // ACHIEVEMENTRESETTWO_H