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AnimatedParticle.cpp
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AnimatedParticle.h"
AnimatedParticle::AnimatedParticle()
{
//ctor
particleType = ANIMATED_PARTICLE;
spritePointer = NULL;
}
AnimatedParticle::~AnimatedParticle()
{
//dtor
}
#ifdef PENJIN_SDL
void AnimatedParticle::render(SDL_Surface* screen)
{
#ifdef PENJIN_FIXED
spritePointer->setPosition(Vector2di(position.x.intValue >> 16, position.y.intValue >> 16));
#else
spritePointer->setPosition(Vector2di(position.x, position.y));
#endif
spritePointer->render(screen);
}
#else
void AnimatedParticle::render()
{
spritePointer->setPosition(position);
spritePointer->render();
}
#endif
void AnimatedParticle::changeAlpha(CRuchar value)
{
spritePointer->setAlpha(spritePointer->getAlpha() + value);
}
void AnimatedParticle::update()
{
spritePointer->update();
++lifeTime;
// Update position of particle
position = position + velocity;
// Apply acceleration and gravity
velocity += acceleration;
acceleration += gravity;
if(useDeviance)
#ifndef PENJIN_3D
#ifdef PENJIN_FIXED
position = position + Vector2dx(rand.nextFixed()-deviation,rand.nextFixed()-deviation);
#else
position = position + Vector2df(rand.nextFloat()-deviation,rand.nextFloat()-deviation);
#endif
#else
position = position + Vector3df(rand.nextFloat()-deviation,rand.nextFloat()-deviation,rand.nextFloat()-deviation);
#endif
}