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AnimatedParticle.h
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ANIMATEDPARTICLE_H
#define ANIMATEDPARTICLE_H
#include "Particle.h"
#include "AnimatedSprite.h"
#include "Random.h"
class AnimatedParticle : public Particle
{
public:
AnimatedParticle();
//AnimatedParticle(Particle& part){*this = part;}
virtual ~AnimatedParticle();
/// WARNING THE EMITTER HANDLES SCREEN LOCKING AND UNLOCKING IN SDL!
#ifdef PENJIN_SDL
virtual void render(SDL_Surface* screen);
#else
virtual void render();
#endif
virtual void changeAlpha(CRuchar value);
virtual void update();
void setSprite(AnimatedSprite* sprite){spritePointer = sprite;}
protected:
private:
AnimatedSprite* spritePointer;
};
#endif // ANIMATEDPARTICLE_H