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AnimationMenuItem.cpp
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#include "AnimationMenuItem.h"
AnimationMenuItem::~AnimationMenuItem()
{
if(selection)
{
delete selection;
selection = NULL;
}
}
Vector2di AnimationMenuItem::getDimensions(){return Vector2di(anim.getWidth(),anim.getHeight());}
void AnimationMenuItem::init()
{
setType(MENU_ANIM_ITEM);
anim.setFrameRate(FIFTEEN_FRAMES);
anim.setLooping(true);
position.x = 0;
position.y = 0;
#ifdef PENJIN_3D
position.z = 0.0f;
#endif
dimensions.x = 0;
dimensions.y = 0;
isSelected = false;
isSelectable = true;
verticalSpacing = 0;
horizontalOffset = 0;
selection = NULL;
}
PENJIN_ERRORS AnimationMenuItem::loadFrame(CRstring fileName){return anim.loadFrame(fileName);}
PENJIN_ERRORS AnimationMenuItem::loadFrames(CRstring fileName,CRuint xTiles,CRuint yTiles){return anim.loadFrames(fileName,xTiles,yTiles);}
PENJIN_ERRORS AnimationMenuItem::loadSelectionFrames(CRstring fileName,CRuint xTiles,CRuint yTiles)
{
if(!selection)
{
selection = NULL;
selection = new AnimatedSprite;
}
return selection->loadFrames(fileName, xTiles, yTiles);
}
PENJIN_ERRORS AnimationMenuItem::loadSelectionFrame(CRstring fileName)
{
if(!selection)
{
selection = NULL;
selection = new AnimatedSprite;
}
return selection->loadFrame(fileName);
}
void AnimationMenuItem::update()
{
#ifndef PENJIN_3D
Vector2di Offset(horizontalOffset,0);
#else
Vector3df Offset(horizontalOffset,0.0f,0.0f);
#endif
anim.setPosition(position + Offset);
anim.update();
if(selection)
{
selection->setPosition(position + Offset);
selection->update();
}
}
#ifdef PENJIN_SDL
void AnimationMenuItem::render(SDL_Surface* screen)
{
if(!isSelected)
anim.render(screen);
else if(selection && isSelected)
{
selection->setPosition(position);
selection->render(screen);
}
}
#else
void AnimationMenuItem::render()
{
if(!isSelected)
anim.render();
else if(selection && isSelected)
{
selection->setPosition(position);
selection->render();
}
}
#endif