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BackBuffer.cpp
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BackBuffer.h"
BackBuffer::BackBuffer()
{
//ctor
#ifdef PENJIN_SDL
buffer = NULL;
screen = GFX::getVideoSurface();
#else
#ifdef PENJIN_GL
glClear(GL_ACCUM_BUFFER_BIT);
#endif
alpha = 1.0f;
#endif
}
BackBuffer::~BackBuffer()
{
//dtor
#ifdef PENJIN_SDL
if(buffer)
SDL_FreeSurface(buffer);
buffer = NULL;
#endif
}
#ifdef PENJIN_SDL
void BackBuffer::render(SDL_Surface* scr)
{
SDL_BlitSurface(buffer, NULL, scr, NULL);
}
void BackBuffer::update(SDL_Surface* scr)
{
if(buffer == NULL)
buffer = SDL_CreateRGBSurface(screen->flags,scr->w, scr->h, screen->format->BitsPerPixel, 0, 0, 0, 0);
SDL_BlitSurface(scr, NULL, buffer, NULL);
}
#else
void BackBuffer::render()
{
#ifdef PENJIN_GL
glAccum(GL_MULT, alpha);
glAccum(GL_ACCUM, 1.0f-alpha);
glAccum(GL_RETURN, 1.0f);
#endif
}
#endif