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BackBuffer.h
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef BACKBUFFER_H
#define BACKBUFFER_H
#include "GFX.h"
#include "Pixel.h"
class BackBuffer
{
public:
BackBuffer();
#ifdef PENJIN_SDL
BackBuffer(SDL_Surface* src); // create backbuffer from src surface
#endif
~BackBuffer();
#ifdef PENJIN_SDL
void render(SDL_Surface* screen); // Render to specific surface
void render(){render(screen);} // Render to the screen
void update(SDL_Surface* screen); // Update from specific surface
void update(){update(screen);} // Update from screen contents
void setAlpha(CRuchar alpha){SDL_SetAlpha(buffer, SDL_SRCALPHA, alpha);}
void setPixel(Pixel p){p.render(buffer);}
#else
void render();
void update(){;}
void setAlpha(CRuchar a){alpha = a * 0.003921569f;}
void setAlpha(CRfloat a){alpha = a;}
#endif
private:
#ifdef PENJIN_SDL
SDL_Surface* buffer; // The back buffer
SDL_Surface* screen; // The pointer to the screen.
#else
float alpha;
#endif
};
#endif // BACKBUFFER_H