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BaseState.cpp
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#include "BaseState.h"
#include "SimpleJoy.h"
BaseState::BaseState()
{
isPaused = false;
firstPaused = false;
nullify = false;
needInit = true;
nextState = 0;
#ifndef PENJIN_ASCII
input = NULL;
#endif
}
BaseState::~BaseState()
{
/// Tidy up
}
#ifndef PENJIN_ASCII
void BaseState::setSimpleJoy(SimpleJoy* sj)
{
input = sj;
}
#endif
void BaseState::pauseUpdate()
{
}
#ifdef PENJIN_SDL
void BaseState::pauseScreen(SDL_Surface* screen)
{
pauseSymbol(screen);
}
void BaseState::pauseSymbol(SDL_Surface* screen)
{
SDL_Rect pauseSymbol;
pauseSymbol.x = pauseSymbol.y = 50;
pauseSymbol.w = 50;
pauseSymbol.h = 100;
SDL_FillRect(screen, &pauseSymbol,SDL_MapRGB(screen->format, 96,96,96));
pauseSymbol.x +=1;
pauseSymbol.y +=1;
pauseSymbol.h -=2;
pauseSymbol.w -=2;
SDL_FillRect(screen, &pauseSymbol,SDL_MapRGB(screen->format, 240,240,240));
pauseSymbol.x +=88;
pauseSymbol.y -=2;
pauseSymbol.w +=2;
pauseSymbol.h +=2;
SDL_FillRect(screen, &pauseSymbol,SDL_MapRGB(screen->format, 96,96,96));
pauseSymbol.x +=1;
pauseSymbol.y +=1;
pauseSymbol.h -=2;
pauseSymbol.w -=2;
SDL_FillRect(screen, &pauseSymbol,SDL_MapRGB(screen->format, 240,240,240));
}
void BaseState::render(SDL_Surface* screen)
{
// Clear screen
GFX::clearScreen(screen);
// Drawing commands here
// update to screen performed automatically
}
#else
void BaseState::pauseScreen()
{
}
void BaseState::pauseSymbol()
{
}
void BaseState::render()
{
// Clear Screen
#ifndef PENJIN_ASCII
GFX::clearScreen();
#endif
/*
// Draw objects
glBegin(GL_POLYGON);
glVertex2f(xStart,yStart);
glVertex2f(xStart,yStart+100.0f);
glVertex2f(xStart+100.0f,yStart+100.0f);
glVertex2f(xStart+100.0f,yStart);
glEnd();
*/
// update to screen is performed automaticaly
}
#endif
/* */
void BaseState::update()
{
// Perform physics ops here
}
void BaseState::unlimitedUpdate()
{
}
void BaseState::init()
{
#if defined (PENJIN_GL) || defined (PENJIN_ES) || defined (PENJIN_ES2) || defined (PENJIN_SOFT)
#ifdef PENJIN_3D
GFX::init3DRendering();
#else
GFX::init2DRendering();
#endif
#else
// Do any setup here
#endif
}
void BaseState::userInput()
{
}
void BaseState::pauseInput()
{
userInput();
}