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CollisionMap.h
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
/// -------------------------------------------------------------------------------------
/// DEPRECATED - please use CollisionRegion instead (it has all the features + some more)
/// -------------------------------------------------------------------------------------
#ifndef COLLISIONMAP_H
#define COLLISIONMAP_H
#include "Image.h"
#include "GFX.h"
class CollisionMap
{
public:
CollisionMap();
~CollisionMap();
PENJIN_ERRORS loadImage(CRstring image){return map.loadImageNoKey(image);}
void setNoCollisionColour(const Colour& c){noCollision = c;}
Colour getNoCollisionColour()const{return noCollision;}
#ifdef PENJIN_SDL
void render(SDL_Surface* screen);
void render();
#else
void render();
#endif
Colour getCollisionType(CRuint x, CRuint y)
{
if(x < 0 || y < 0 || x > map.getWidth() || y > map.getHeight())
return noCollision;
Colour c = map.getPixel(x,y);
#ifdef PENJIN_SDL
c.alpha = 255;
#else
c.alpha = 1.0f;
#endif
return c;
} // check what sort of collision has been made.
bool hasCollided(CRuint x, CRuint y){return (getCollisionType(x,y) != noCollision);} // has there been a collision?
private:
Image map;
Colour noCollision;
};
#endif // COLLISIONMAP_H