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Grid.h
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GRID_H
#define GRID_H
// A simple class to draw gridlines in X and Z directions to help with spacial visualisation
#include "PenjinTypes.h"
#include "Colour.h"
#include <vector>
class Grid
{
public:
Grid();
~Grid();
template <class T>
void setOrigin(const T& o){origin.x = o.x; origin.y = o.y;}
template <class T>
void setNumTiles(const T& t){numTiles.x = t.x; numTiles.y = t.y;}
void setColour(const Colour& c){colour = c;}
void render();
void refresh();
private:
Vector2di origin; // This is the nearest whole point where the gridlines will originate from
Point2di numTiles; // This is the number of tiles in each direction to render
Colour colour;
vector <Point3di> lines;
};
#endif // GRID_H