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HitRegion.h
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/*
Penjin is Copyright (c)2005, 2006, 2007, 2008, 2009, 2010 Kevin Winfield-Pantoja
This file is part of Penjin.
Penjin is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Penjin is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Penjin. If not, see <http://www.gnu.org/licenses/>.
*/
//********************************************************************************//
// HitRegion class by Dragons_Slayer //
// --------------------------------- //
// //
// Simple hit detection using rectangle shapes //
// For more advanced collision see the CollisionRegion and CollisionMap class //
// //
//********************************************************************************//
/// -------------------------------------------------------------------------------------
/// DEPRECATED - please use CollisionRegion instead (it has all the features + some more)
/// -------------------------------------------------------------------------------------
//-----------------------------------------------------
// Defines
//-----------------------------------------------------
#ifndef HitRegion_H
#define HitRegion_H
//-----------------------------------------------------
// Include Files
//-----------------------------------------------------
#include "Sprite.h"
#include "Rectangle.h"
#include "CollisionMap.h"
// RECT Struct
struct HRECT
{
int x, y, w, h;
};
//-----------------------------------------------------
// HitRegion Class
//-----------------------------------------------------
class HitRegion
{
public:
HitRegion(); //Constructor
virtual ~HitRegion(); //Destructor
//-------------------------------------------------
// Public Methods
//-------------------------------------------------
void init(CRint x, CRint y, CRint width, CRint height);
#ifdef PENJIN_SDL
void render(SDL_Surface* screen);
#endif
void render();
void move(CRint x, CRint y);
void moveTo(CRint x, CRint y);
bool hitTest(const HitRegion* const region) const;
bool hitTest(CollisionMap* const map, CRint x, CRint y)const;
Colour colourTest(CollisionMap* const map) const;
Colour colourTest(CollisionMap* const map, CRint x, CRint y)const;
int getX() const;
int getY() const;
int getWidth() const;
int getHeight() const;
private:
//-------------------------------------------------
// Datamembers
//-------------------------------------------------
HRECT m_Region;
Rectangle box;
};
#endif // HitRegion_H