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level.h
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/*
The contents of this file are subject to the Mozilla Public License
Version 1.1 (the "License"); you may not use this file except in
compliance with the License. You may obtain a copy of the License at
http://www.mozilla.org/MPL/
Software distributed under the License is distributed on an "AS IS"
basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the
License for the specific language governing rights and limitations
under the License.
Alternatively, the contents of this file may be used under the terms
of the GNU Lesser General Public license (the "LGPL License"), in which case the
provisions of LGPL License are applicable instead of those
above.
For feedback and questions about my Files and Projects please mail me,
Alexander Matthes (Ziz) , zizsdl_at_googlemail.com
*/
#ifndef _LEVEL_H
#define _LEVEL_H
#include <SDL.h>
#include "../sparrow3d/sparrow3d.h"
#include "planet.h"
#include "ship.h"
typedef struct sLevel *pLevel;
typedef struct sLevel {
Sint32 width;
pPlanet firstPlanet;
tShip ship[2]; //0 left, 1 right
struct {Sint32 x,y,dx,dy;} bullet;
} tLevel;
void initLevel();
void createRandomLevel(int player_2_is_ki);
void deleteLevel();
void drawLevel();
int calcLevel(Sint32 steps);
void quitLevel();
#endif