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snowman.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="snowman" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Windows x86 (Debug)">
<Option output="bin\W32\snowman_DEBUG" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\W32_Debug\" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-g" />
<Add option="-DDEBUG" />
<Add option="-DX86CPU" />
<Add directory="$(#mingw.include)" />
<Add directory="$(#mingw.include)\SDL" />
</Compiler>
<Linker>
<Add option="-lmingw32" />
<Add option="-lSDLmain" />
<Add directory="$(#mingw.lib)" />
<Add directory="..\sparrow3d\bin\W32\" />
</Linker>
</Target>
<Target title="Windows x86">
<Option output="bin\W32\snowman" prefix_auto="1" extension_auto="1" />
<Option object_output="obj\W32\" />
<Option type="1" />
<Option compiler="gcc" />
<Option projectLinkerOptionsRelation="2" />
<Compiler>
<Add option="-O3" />
<Add option="-DX86CPU" />
<Add directory="$(#mingw.include)" />
<Add directory="$(#mingw.include)\SDL" />
</Compiler>
<Linker>
<Add option="-s" />
<Add option="-lmingw32" />
<Add option="-lSDLmain" />
<Add directory="$(#mingw.lib)" />
<Add directory="..\sparrow3d\bin\W32\" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add option="-ffast-math" />
<Add option="-fsingle-precision-constant" />
<Add option="-fPIC" />
<Add directory="..\sparrow3d" />
</Compiler>
<Linker>
<Add option="-lSDL_ttf" />
<Add option="-lSDL_mixer" />
<Add option="-lSDL_image" />
<Add option="-lSDL" />
<Add option="-lsparrow3d" />
<Add option="-lsparrowSound" />
</Linker>
<Unit filename="Makefile" />
<Unit filename="ballbullet.h" />
<Unit filename="bullet.h" />
<Unit filename="bullet_new.h" />
<Unit filename="drawcharacter.h" />
<Unit filename="drawlevel.h" />
<Unit filename="enemy.h" />
<Unit filename="intro.h" />
<Unit filename="level.h" />
<Unit filename="particle.h" />
<Unit filename="snowman.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>