Project done as part of the course Artificial Intelligence. We modelled the game Overcooked as a PDDL optimisation using a temporal planner, TFD, to solve the problems. To simulate the game environment, we modeled the environment in three different ways, object-based domain, quantity-based domain (Numeric Fluents) and object-as-container domain.
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Project done as part of the course Artificial Intelligence. The Overcooked game is framed as a PDDL optimisation using a temporal planner, TFD, to solve the problems.
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