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Engine - update README.md features
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friflo committed Jan 28, 2024
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Expand Up @@ -42,6 +42,7 @@ The core feature of an Entity Component System are:
Or compare the `Entity` API with other API's at [Engine-comparison.md](Engine-comparison.md).
The typical alternative of an ECS implementations is providing a `World` class and using `int` parameters as entity `id`s.
- JSON Serialization
- Record entity changes on arbitrary threads using [CommandBuffer](https://github.com/friflo/Friflo.Engine-docs/blob/main/api/CommandBuffer.md)'s.
- Build a hierarchy of entities typically used in Games and Game Editors.
- Support for Vectorization (SIMD) of components returned by queries.
- Minimize times required for GC collection by using struct types for entities and components.
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