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index.ts
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import { createHash } from "node:crypto";
import { Player } from './src/Player';
import { Response, BAD_REQUEST, OK, UNAUTHORIZED } from './src/Response';
import Room from './src/Room';
import express from 'express';
import { Vector3 } from "@babylonjs/core";
const ALLOW_ACCESS_ORIGINS = ['http://localhost:5173', 'https://gdsc0301.github.io'];
const app = express();
export const PORT = parseInt(process.env.PORT || '8080');
export const BasicHeaders = {
"Content-Type": "application/json",
"Vary": "Origin",
"Access-Control-Allow-Methods": "POST, GET",
"Access-Control-Max-Age": "86400",
"Access-Control-Allow-Credentials": "true"
};
const rooms: {[ID: string]: Room} = {};
const players: {[username: string]: Player} = {};
const assign_room_for = (playerUsername: string): Room => {
if(Object.keys(rooms).length === 0) { // If ther's no room, create a new one;
const new_room = new Room(createHash('sha256').update(Date.now().toString()).digest('hex'));
players[playerUsername].setRoomID(new_room.ID);
new_room.add_player(players[playerUsername]);
rooms[new_room.ID] = new_room;
return rooms[new_room.ID];
}
// If there are rooms, check for an available one.
for(const room_id in rooms) {
if(rooms[room_id].is_full) continue;
rooms[room_id].add_player(players[playerUsername]);
players[playerUsername].setRoomID(room_id);
return rooms[room_id];
}
// In last case, it just creates a new room.
const new_room = new Room(createHash('sha256').update(Date.now().toString()).digest('hex'));
players[playerUsername].setRoomID(new_room.ID);
new_room.add_player(players[playerUsername]);
rooms[new_room.ID] = new_room;
return rooms[new_room.ID];
}
const room_exist = (room_id: string): boolean => {
return Object.keys(rooms).indexOf(room_id) !== -1;
}
const get_headers = (origin: string) => {
if(ALLOW_ACCESS_ORIGINS.indexOf(origin) === -1) {
return BasicHeaders;
}else {
return {
...BasicHeaders,
"Access-Control-Allow-Origin": origin
};
}
}
app.use((req, res, next) => {
if(req.query['room_id'] && !room_exist(req.query['room_id'].toString())) {
res.set(get_headers(req.headers.origin || ''));
res.status(BAD_REQUEST).json((new Response({}, BAD_REQUEST, 'Invalid room ID')));
return;
}
next();
});
app.use(express.text());
app.options('*', (req, res) => {
res.set(get_headers(req.headers.origin!));
res.end();
});
app.get('/', (req, res) => {
res.set(get_headers(req.headers.origin!));
res.end('This is the BMGP server');
});
app.get('/login', (req, res) => {
const origin = req.headers.origin!;
const player_email = req.query['player_email']+'';
players[player_email] = new Player(player_email);
const new_player_room = assign_room_for(player_email);
const body = new Response(new_player_room);
res.set(get_headers(origin));
res.status(OK).json(body);
console.log('New player: ', origin, players[player_email].username, new_player_room.ID);
return;
});
app.get('/room', (req, res) => {
const origin = req.headers.origin!;
const player_email = req.query['player_email'] + '';
const response = new Response();
if(!players[player_email]) {
console.error('Player not logged in.');
response.error = "Player not logged in.";
response.status = BAD_REQUEST;
res.set(get_headers(origin));
res.status(BAD_REQUEST).json(response);
return;
}
response.data = rooms[players[player_email].currentRoomID];
res.set(get_headers(origin));
res.status(OK).json(response);
return;
});
app.post('/player_update', (req, res) => {
const origin = req.headers.origin!;
const player_email = req.query['player_email']+'';
if(!players[player_email]) {
console.error('Player not logged in.');
res.set(get_headers(origin));
res.status(BAD_REQUEST).json((new Response({}, BAD_REQUEST, 'Player not logged in.')));
return;
}
let response = new Response();
const body = JSON.parse(req.body);
const updateData = body.params;
if(!updateData) {
response = new Response({}, BAD_REQUEST, 'Invalid player data');
res.set(get_headers(origin));
res.status(BAD_REQUEST).json(response);
return;
}
const newPos = new Vector3(updateData.position._x, updateData.position._y, 0);
const newRot = new Vector3(updateData.rotation._x, updateData.rotation._y, updateData.rotation._z);
players[player_email].update(newPos, newRot);
res.set(get_headers(origin));
res.status(OK).json(response);
return;
});
app.get('/logout', (req, res) => {
const origin = req.headers.origin!;
const player_email = req.query['player_email']+'';
if(!players[player_email]) {
console.error('Player not logged in.');
res.set(get_headers(origin));
res.status(BAD_REQUEST).json((new Response({}, BAD_REQUEST, 'Player not logged in.')));
return;
}
const room_id = players[player_email].currentRoomID;
rooms[room_id].remove_player(player_email);
delete players[player_email];
res.set(get_headers(origin));
res.end();
return;
});
app.listen(PORT, () => console.log('Listening at: http://localhost:' + PORT));